Scrimbly Games | Rosie's Rampage
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scrimblygames.bsky.social
Scrimbly Games | Rosie's Rampage
@scrimblygames.bsky.social
Scrimbly Games is a two person development team working on "Rosie's Rampage", a 2.5D momentum based platformer made in Godot.

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An animatronic Cat for that N64 style post apocalyptic Kart Racer concept.

#gamedev #indiedev #godot #blender
November 13, 2025 at 10:48 PM
So making an n64 style game is much easier than Rosie... About 4 hours of work. The life I have chosen, man. 😅

#gamedev #indiedev #videogame #blender #godot
November 11, 2025 at 3:29 PM
480x360 resolution with a CRT filter, the way God intended
November 10, 2025 at 7:27 PM
What if Diddy Kong Racing but post apocalyptic? 🤔

#gamedev #indiedev #videogame #blender #godot
November 10, 2025 at 5:55 PM
Oh no! He dropped it!
November 6, 2025 at 4:37 PM
Making a background dude on lunch break.

#gamedev #indiedev #godot #blender
November 6, 2025 at 4:37 PM
Carol from HR.

Her design does not have hands or feet, she does everything with her cartoon stubs.

#gamedev #indiedev #godot #blender
November 5, 2025 at 8:39 PM
Because Rosie's Rampage is 2.5d, I sometimes have to make a toggable Faux wall for use in cutscenes.

Also, I'm messing with adding geometric detail with Boolean modifiers.

#gamedev #indiedev #godot #blender
November 5, 2025 at 6:17 PM
Untextured Vs. Wireframe. I'm fond of the molding.

#gamedev #indiedev #godot #blender
November 5, 2025 at 12:52 AM
I've been studying the technical art of Nintendo, and decided I really need to be more deliberate with my normal maps.

Video semi related.

#gamedev #indiedev #godot #blender
November 4, 2025 at 12:54 AM
Wouldn't be the strangest crossover the franchise has done.
November 3, 2025 at 5:38 PM
Spring Loaded Energy Coil obstacle.
#gamedev #indiedev #godot
November 2, 2025 at 7:04 PM
Got my Item Spawner Node working. It lets me select the proper item from the inspector.

Also have a debug path indicator. Might store those points for speedrun ghost data.

Forgive the jank, I need to plug the animations back into the new Rosie movement code.

#gamedev #indiedev #godot
October 30, 2025 at 4:07 PM
Did some Quadratic math so she curves properly on jumps.
October 28, 2025 at 4:43 PM
I looked at my spaghetti code for Rosie's movement from about a year ago. It was quicker to recode it from scratch than bugfix.

Movement 3.0 baybeeee!

Using resetting markers to determine when her jump should end. Need the jump curve to be more quadratic.

#gamedev #indiedev #godot
October 28, 2025 at 3:10 PM
A bit of a headache, but I made a procedural Conveyor Belt to add to our Conveyor Belt tool.

#gamedev #indiedev #godot #blender
October 24, 2025 at 3:18 PM
More on my lava animation. Added a delay timer to the bubbles so you can tune each instance

#gamedev #indiedev #godot #animation
October 23, 2025 at 7:13 PM
New Lava Shader. Need to make some bubbling particles.

#gamedev #godot #indiedev
October 21, 2025 at 2:30 PM
October 20, 2025 at 8:06 PM
There we go!
October 20, 2025 at 6:54 PM
Not entirely sold on this effect.

#gamedev #indiedev #godot #animation
October 20, 2025 at 6:17 PM
October 20, 2025 at 3:50 PM
Followup on that Animation I'm working on. The model is baked into the asset, and the real Rosie's visibility will be turned on/off when she enters/exits.

#godot #gamedev #indiedev #animation
October 19, 2025 at 9:14 PM
Working on the Rosie Launcher (think DK barrels). A tight fit.

#gamedev #indiedev #godot #blender
October 19, 2025 at 2:41 PM
We are trying to get organized to understand the full scope of what we have left to finish. Here is the internal To Do List I programmed yesterday that sorts by priority and Assignee. Names blocked out. Going to have a "meeting" to fill it out today.

#indiedev #gamedev #godot
October 17, 2025 at 12:55 PM