Scrimbly Games | Rosie's Rampage
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scrimblygames.bsky.social
Scrimbly Games | Rosie's Rampage
@scrimblygames.bsky.social
Scrimbly Games is a two person development team working on "Rosie's Rampage", a 2.5D momentum based platformer made in Godot.

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Pinned
Um I guess I will #pitchyagame. Here goes!

"Rosie's Rampage". A 2.5D platformer based on keeping momentum. She's an autoworker with no legs who takes on her bosses after they turn the company into a military supply outfit.

Very much a work in progress.

#godot #blender #gamedev #indiedev
An animatronic Cat for that N64 style post apocalyptic Kart Racer concept.

#gamedev #indiedev #godot #blender
November 13, 2025 at 10:48 PM
So making an n64 style game is much easier than Rosie... About 4 hours of work. The life I have chosen, man. 😅

#gamedev #indiedev #videogame #blender #godot
November 11, 2025 at 3:29 PM
What if Diddy Kong Racing but post apocalyptic? 🤔

#gamedev #indiedev #videogame #blender #godot
November 10, 2025 at 5:55 PM
Making a background dude on lunch break.

#gamedev #indiedev #godot #blender
November 6, 2025 at 4:37 PM
Carol from HR.

Her design does not have hands or feet, she does everything with her cartoon stubs.

#gamedev #indiedev #godot #blender
November 5, 2025 at 8:39 PM
Because Rosie's Rampage is 2.5d, I sometimes have to make a toggable Faux wall for use in cutscenes.

Also, I'm messing with adding geometric detail with Boolean modifiers.

#gamedev #indiedev #godot #blender
November 5, 2025 at 6:17 PM
Untextured Vs. Wireframe. I'm fond of the molding.

#gamedev #indiedev #godot #blender
November 5, 2025 at 12:52 AM
I've been studying the technical art of Nintendo, and decided I really need to be more deliberate with my normal maps.

Video semi related.

#gamedev #indiedev #godot #blender
November 4, 2025 at 12:54 AM
Spring Loaded Energy Coil obstacle.
#gamedev #indiedev #godot
November 2, 2025 at 7:04 PM
Migrating my Nobara Linux build to Linux Mint. I need something more stable.
October 31, 2025 at 5:36 PM
Got my Item Spawner Node working. It lets me select the proper item from the inspector.

Also have a debug path indicator. Might store those points for speedrun ghost data.

Forgive the jank, I need to plug the animations back into the new Rosie movement code.

#gamedev #indiedev #godot
October 30, 2025 at 4:07 PM
Tried the Outer Worlds 2. Yet again, unreal engine's lumen implementation runs poorly and disappoints.

Unreal Engine is starting to feel like a curse for AAA games.

Stop using Lumen, for the love of god.

#unrealengine #gamedev #indiedev
October 30, 2025 at 2:43 AM
I looked at my spaghetti code for Rosie's movement from about a year ago. It was quicker to recode it from scratch than bugfix.

Movement 3.0 baybeeee!

Using resetting markers to determine when her jump should end. Need the jump curve to be more quadratic.

#gamedev #indiedev #godot
October 28, 2025 at 3:10 PM
The wifi card died on our household printer and it was soldered in / difficult to replace. I learned about ICUPS and now I just route it through a print server connected via a wire.

God I love open source!
October 28, 2025 at 12:15 AM
To be completely honest, this trend of remaking games with remakes is creatively bankrupt.

#gamedev #indiedev #videogames #halo
October 27, 2025 at 6:37 PM
Going to show the game to a friend in person today. Go figure this is the day everything decides to break.

#gamedev #indiedev #godot
October 26, 2025 at 1:06 PM
Reposted by Scrimbly Games | Rosie's Rampage
Alright, let's do this proper.

The demo is now live on Steam!

#indiedev #indiegame #Boomershooter #Metroidvania

linkk: store.steampowered.com/app/4103950/...
October 24, 2025 at 10:29 AM
A bit of a headache, but I made a procedural Conveyor Belt to add to our Conveyor Belt tool.

#gamedev #indiedev #godot #blender
October 24, 2025 at 3:18 PM
More on my lava animation. Added a delay timer to the bubbles so you can tune each instance

#gamedev #indiedev #godot #animation
October 23, 2025 at 7:13 PM
I've become bitter about technology. It used to be new and exciting. Now it just feels too coporateized to be fun.

Video Games, the Internet, Video Games?

Maybe I'm just getting old.

#gamedev #indiedev #videogames
October 23, 2025 at 5:10 PM
New Lava Shader. Need to make some bubbling particles.

#gamedev #godot #indiedev
October 21, 2025 at 2:30 PM
October 20, 2025 at 8:06 PM
Not entirely sold on this effect.

#gamedev #indiedev #godot #animation
October 20, 2025 at 6:17 PM
October 20, 2025 at 3:50 PM