screamin_seagull
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screamin-seagull.bsky.social
screamin_seagull
@screamin-seagull.bsky.social
he/him
Game developer | Writer | Art enthusiast | ASD

Check out my itch: https://screaminseagull.itch.io/
Added a mechanic to my #roguelike #indiedev project. After each jump or air dash, the player has a brief window to activate a few seconds of slow motion and fire off a single, powerful shot

Going for some dynamic #metroidvania inspired airborne movement and combat
August 1, 2025 at 4:45 PM
Went ahead and knocked out another basic mechanic. Made it modular so we can set this up to transport the player up and down stairs, to different rooms, pretty much anywhere else in the same scene with minimal work. Should be useful 🙏

#gamedev #madewithgodot #indiedev #adventuregame #furrygame
July 12, 2025 at 11:02 PM
Obviously very much WIP, but here's an update on some of the basic mechanics for the adventure game I'm working on with @ovoid-opossum.bsky.social. Really liking how the mixed 2D/3D feels so far, and Dialogic is doing a ton of work for us

#gamedev #madewithgodot #indiedev #adventuregame #furrygame
July 11, 2025 at 1:42 AM
A little sneak peak at the "Familiars" system I'm working on adding to my game, Hail of Hexes. It'll allow players to add significant modifiers at the start of runs alongside thematically appropriate companions. Meet Ratthew the Pack Rat:

#gamedev #indiedev #sketch #animation
January 14, 2025 at 4:04 AM