Out now: Your Turn!: The Guide to Great Tabletop Game Design https://a.co/d/4TAur76
Level Up! The Guide to Great Video Game Design 3rd edition https://www.amazon.com/dp/1394298765
#GamePrototyping #BoardGameDesign #ScottRogers #TheCornerOfStoryAndGamePodcast #BuildPlayIterate
#GamePrototyping #BoardGameDesign #ScottRogers #TheCornerOfStoryAndGamePodcast #BuildPlayIterate
I had to get this of course, and it's a great part of my collection. I'd love to see one like this for ALIENS.
I had to get this of course, and it's a great part of my collection. I'd love to see one like this for ALIENS.
@scottrogers.bsky.social
I haven’t decided on gameplay but it’s about action films, stuntman, and meeples!
Back it starting June 14th at: lnkd.in/gxmREksB and on my Facebook page. Let’s hit 100 backers!!
Pricing details to follow. Spread the word! Thanks for backing!
I haven’t decided on gameplay but it’s about action films, stuntman, and meeples!
Back it starting June 14th at: lnkd.in/gxmREksB and on my Facebook page. Let’s hit 100 backers!!
Pricing details to follow. Spread the word! Thanks for backing!
I want to take a moment to share an excerpt from the Declaration of Independence's grievances against King George III.
Remind you of anyone?
I want to take a moment to share an excerpt from the Declaration of Independence's grievances against King George III.
Remind you of anyone?
If you work in themed entertainment (or an adjacent industry) and want to spend a great night networking/drinking/designing ridiculous attractions, come join us!!
imagineerdowells.com
If you work in themed entertainment (or an adjacent industry) and want to spend a great night networking/drinking/designing ridiculous attractions, come join us!!
imagineerdowells.com
www.fangoria.com/the-texas-ch...
www.fangoria.com/the-texas-ch...
thegamedesignroundtable.com/episode/btc-...
www.kickstarter.com/projects/mon...
www.kickstarter.com/projects/mon...
In an interview with yours truly, Pac-Man World designer Scott Rogers explained how Orson came to be, bringing up some pretty neat (or horrifying, depending on how you look at it) lore bits that are never addressed in the game.
In an interview with yours truly, Pac-Man World designer Scott Rogers explained how Orson came to be, bringing up some pretty neat (or horrifying, depending on how you look at it) lore bits that are never addressed in the game.
One of my favorite game dev books. I end up rereading like every year and also find things more relevant to whatever I'm working on.
amzn.to/4gekY8I
One of my favorite game dev books. I end up rereading like every year and also find things more relevant to whatever I'm working on.
amzn.to/4gekY8I
For your collection of definitions of games. Scott Rogers in this episode says
-a set of rules
-game play
-a victory condition
Fun to hear that voice again as I started listening during Gill/Emma/Scott ludology.
@ericabouyouris.bsky.social and @senfoonglim.bsky.social welcome @scottrogers.bsky.social back to the show after a lengthy hiatus to talk about his recent book, "Your Turn: The Guide to Great Tabletop Game Design," and his recent exploits!
ludology.libsyn.com/ludology-332...
For your collection of definitions of games. Scott Rogers in this episode says
-a set of rules
-game play
-a victory condition
Fun to hear that voice again as I started listening during Gill/Emma/Scott ludology.