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scorched-throne.bsky.social
Throne
@scorched-throne.bsky.social
Just a dad who makes vidya games, check out my schtuff!

He/Him
PNW Flannel guy
#indiedev #solodev #gamedev #unrealengine #ue5 #blender3d #animation #modelling #rigging
Nothing like motion sickness to start the day!
Testing the mantle on moving things and checking to make sure IK doesn't break on tilting platforms. Going to revisit the slope slide and rework it today because it's not the vibe I'm aiming for.
#gamedev #indiedev #solodev #unrealengine5 #techart #UE5
December 10, 2025 at 4:46 PM
Setting it up so standing on a steep slope makes the player slide down, only issue now is it's based on player facing still haha
#gamedev #solodev #indiedev #unrealengine5 #UE5 #techart
December 9, 2025 at 11:42 PM
Did an ungodly amount of iteration on the kawaii physics stuff today. Learned a lot about collision and rigging, biggest take away is: Be careful how you weight stuff and double check hierarchy so you don't break skeletons.
#indiedev #gamedev #solodev #UE5 #Unrealengine5 #Rigging #Animating
December 2, 2025 at 6:25 AM
Still a bit of clipping to remedy, but it's mostly working now!
By the end of this I may have a biblically accurate skeleton though, with how many bones I'll be adding for accessories like this. 😅
#gamedev #indiedev #solodev #techart #unrealengine5 #UE5 #Rigging #Animation
December 1, 2025 at 5:47 PM
Calling it for the night, but I *almost* have kawaii physics looking good with the extra bones. The "kilt" limb option in auto rig pro is super useful for this o:
#gamedev #indiedev #solodev #techart #animation #unrealengine5 #UE5 #Rigging #Animating
December 1, 2025 at 7:21 AM
Happy Turkey Day! 🦃
Hope you have a great one, and get to see the people that matter most to you.

Added in foot rotation to match the surface normal so your toesy don't clip. Also using anim curves for separate foot IK alphas :)

#indiedev #gamedev #solodev #UE5 #UnrealEngine #Techart
November 28, 2025 at 6:12 AM
Polished the logic a bit more, figured out motion warping so the height/inward distance always matches correctly (at least for the tests so far) Now to build out the rest of the checks! (landing spot normal, real height, head room, etc.)
#indiedev #gamedev #solodev #unrealengine5 #animation #techart
November 27, 2025 at 1:41 PM
So I made the one animation, and then I set up some logic to set the start time based on the height found in front of the player. So if it's 2m it does the whole thing, if it's 1 it only plays half. Only issue is moving the player *in* at the end.
#indiedev #gamedev #solodev #UE5 #Animation
November 27, 2025 at 3:46 AM
Well I could definitely nitpick this into the dust, but for a starting point to build game logic, I'm happy with how this is turning out!
#gamedev #indiedev #solodev #blender3d #3danimation #techart
November 26, 2025 at 8:42 PM