He/Him
PNW Flannel guy
#indiedev #solodev #gamedev #unrealengine #ue5 #blender3d #animation #modelling #rigging
Testing the mantle on moving things and checking to make sure IK doesn't break on tilting platforms. Going to revisit the slope slide and rework it today because it's not the vibe I'm aiming for.
#gamedev #indiedev #solodev #unrealengine5 #techart #UE5
#indiedev #gamedev #solodev #UE5 #Unrealengine5 #Rigging #Animating
#indiedev #gamedev #solodev #UE5 #Unrealengine5 #Rigging #Animating
By the end of this I may have a biblically accurate skeleton though, with how many bones I'll be adding for accessories like this. 😅
#gamedev #indiedev #solodev #techart #unrealengine5 #UE5 #Rigging #Animation
By the end of this I may have a biblically accurate skeleton though, with how many bones I'll be adding for accessories like this. 😅
#gamedev #indiedev #solodev #techart #unrealengine5 #UE5 #Rigging #Animation
#gamedev #indiedev #solodev #techart #animation #unrealengine5 #UE5 #Rigging #Animating
#gamedev #indiedev #solodev #techart #animation #unrealengine5 #UE5 #Rigging #Animating
Hope you have a great one, and get to see the people that matter most to you.
Added in foot rotation to match the surface normal so your toesy don't clip. Also using anim curves for separate foot IK alphas :)
#indiedev #gamedev #solodev #UE5 #UnrealEngine #Techart
#indiedev #gamedev #solodev #unrealengine5 #animation #techart
#indiedev #gamedev #solodev #unrealengine5 #animation #techart
#indiedev #gamedev #solodev #UE5 #Animation
#indiedev #gamedev #solodev #UE5 #Animation
#gamedev #indiedev #solodev #blender3d #3danimation #techart
#gamedev #indiedev #solodev #blender3d #3danimation #techart