He/Him
PNW Flannel guy
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Testing the mantle on moving things and checking to make sure IK doesn't break on tilting platforms. Going to revisit the slope slide and rework it today because it's not the vibe I'm aiming for.
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- This guy, probably
Working on new movement stuff finally!
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- This guy, probably
Working on new movement stuff finally!
#Blender3D #Rigging #Animation3D #Techart
#Indiedev #Solodev #Gamedev
#indiedev #solodev #gamedev #UE5 #unrealengine5 #3Dmodelling #animation #techart #art
#indiedev #solodev #gamedev #UE5 #unrealengine5 #3Dmodelling #animation #techart #art
Been sick the past week but it was the worst today. Hopefully on the mend now. Fumbled with skeletal things when I had time, but I’ll share more when I figure it out!
Been sick the past week but it was the worst today. Hopefully on the mend now. Fumbled with skeletal things when I had time, but I’ll share more when I figure it out!
I think I got the basic workflow for replicating this hair aesthetic now, until I hit another road block 😅
But hey, it's enough that I feel like I can move on to more stuff, and maybe even get back to gameplay logic! :D
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I think I got the basic workflow for replicating this hair aesthetic now, until I hit another road block 😅
But hey, it's enough that I feel like I can move on to more stuff, and maybe even get back to gameplay logic! :D
#indiedev #solodev #gamedev #unrealengine5 #UE5 #Blender3D #techart #art
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Here's the current working mesh, just extracted the scalp faces and started extruding (with a solidify modifier)
Here's the current working mesh, just extracted the scalp faces and started extruding (with a solidify modifier)
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By the end of this I may have a biblically accurate skeleton though, with how many bones I'll be adding for accessories like this. 😅
#gamedev #indiedev #solodev #techart #unrealengine5 #UE5 #Rigging #Animation
By the end of this I may have a biblically accurate skeleton though, with how many bones I'll be adding for accessories like this. 😅
#gamedev #indiedev #solodev #techart #unrealengine5 #UE5 #Rigging #Animation
#gamedev #indiedev #solodev #techart #animation #unrealengine5 #UE5 #Rigging #Animating
#gamedev #indiedev #solodev #techart #animation #unrealengine5 #UE5 #Rigging #Animating
And also a backpack placeholder! I'm still trying to figure out the best approach for skeletal stuff, but I think having all the bones in one "master" skeleton will at least be easier to comprehend as I go on.
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And also a backpack placeholder! I'm still trying to figure out the best approach for skeletal stuff, but I think having all the bones in one "master" skeleton will at least be easier to comprehend as I go on.
#Indiedev #gamedev #solodev #unrealengine5
Didn't have much dev time the past few days because of holiday stuff, so I'm hoping to get back into it tomorrow!
#gamedev #indiedev #solodev #unrealengine5 #art
Didn't have much dev time the past few days because of holiday stuff, so I'm hoping to get back into it tomorrow!
#gamedev #indiedev #solodev #unrealengine5 #art
Hope you have a great one, and get to see the people that matter most to you.
Added in foot rotation to match the surface normal so your toesy don't clip. Also using anim curves for separate foot IK alphas :)
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#indiedev #gamedev #solodev #unrealengine5 #animation #techart
#indiedev #gamedev #solodev #UE5 #Animation
#indiedev #gamedev #solodev #UE5 #Animation
#gamedev #indiedev #solodev #blender3d #3danimation #techart
#gamedev #indiedev #solodev #blender3d #3danimation #techart