November 9, 2025 at 3:00 AM
Just over a month till I'm avaliable, if you're after a Tech Artist to push boundaries, or a traditional VFX artist with over 20 features / series' under his belt, let's talk!
#GameDev #VFX #FX #GameArt #Cinematics #TechArt
#GameDev #VFX #FX #GameArt #Cinematics #TechArt
Still looking for a new job! I'm a Tech Artist / Generalist who loves pushing visual side of things, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
Avaliable mid Dec
#GameDev #VFX #FX #GameArt
November 9, 2025 at 9:39 AM
Processing Unit
#abstractart #visual #newmedia #artwork #visualdesign #abstraction #newmediaart #design #glitch #glitchart #glitchartist #abstract #touchdesigner #techart
#abstractart #visual #newmedia #artwork #visualdesign #abstraction #newmediaart #design #glitch #glitchart #glitchartist #abstract #touchdesigner #techart
November 9, 2025 at 9:56 PM
Rewrite of Lens Glint Rings now implemented for the modular layered approach, here's me playing around with 3 layers of Glint Rings with 2 layers of Glints.
#UE5 #UnrealEngine #GameDev #TechArt #Cinematography
#UE5 #UnrealEngine #GameDev #TechArt #Cinematography
November 9, 2025 at 12:46 AM
Rewrite of Lens Glint Rings now implemented for the modular layered approach, here's me playing around with 3 layers of Glint Rings with 2 layers of Glints.
#UE5 #UnrealEngine #GameDev #TechArt #Cinematography
#UE5 #UnrealEngine #GameDev #TechArt #Cinematography
Just slapped things together until the work - and the wisp now avoids colliders and gliding over/under them :D
#indiegames #gamedev #techart #indiedev #indiegame
#indiegames #gamedev #techart #indiedev #indiegame
November 8, 2025 at 10:50 AM
Just slapped things together until the work - and the wisp now avoids colliders and gliding over/under them :D
#indiegames #gamedev #techart #indiedev #indiegame
#indiegames #gamedev #techart #indiedev #indiegame
Learning Shaders Day 11: Rounded off the section on textures with some cool blending and ripple effects. Not sure where I'll use this ripple, but it's pretty! Can see the blend coming in handy.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 9, 2025 at 10:15 PM
Learning Shaders Day 11: Rounded off the section on textures with some cool blending and ripple effects. Not sure where I'll use this ripple, but it's pretty! Can see the blend coming in handy.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
🆕 My presentation "Unreal Materials: New Features & Productivity Enhancements" from Unreal Fest Stockholm is live: www.youtube.com/watch?v=KYmd...
It covers improvements in 5.6 and 5.7, plus a sneak peek into the future of materials ✨
#unreal #ue5 #materials #techart #unrealfest
It covers improvements in 5.6 and 5.7, plus a sneak peek into the future of materials ✨
#unreal #ue5 #materials #techart #unrealfest
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
www.youtube.com
November 11, 2025 at 10:07 PM
🆕 My presentation "Unreal Materials: New Features & Productivity Enhancements" from Unreal Fest Stockholm is live: www.youtube.com/watch?v=KYmd...
It covers improvements in 5.6 and 5.7, plus a sneak peek into the future of materials ✨
#unreal #ue5 #materials #techart #unrealfest
It covers improvements in 5.6 and 5.7, plus a sneak peek into the future of materials ✨
#unreal #ue5 #materials #techart #unrealfest
Learning Shaders Day 8
This is pretty, but the course is losing me a bit. I get why it works, but couldn't make it from scratch. Maybe that's the point? You end up with a library of stuff to copy/paste.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
This is pretty, but the course is losing me a bit. I get why it works, but couldn't make it from scratch. Maybe that's the point? You end up with a library of stuff to copy/paste.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 6, 2025 at 6:37 PM
Learning Shaders Day 8
This is pretty, but the course is losing me a bit. I get why it works, but couldn't make it from scratch. Maybe that's the point? You end up with a library of stuff to copy/paste.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
This is pretty, but the course is losing me a bit. I get why it works, but couldn't make it from scratch. Maybe that's the point? You end up with a library of stuff to copy/paste.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
Slightly newer main menu look. Slightly cuter kitchen.
Bit by bit!
Oh also, you start in summer now - and it soon becomes winter... Will show in the next VLOG.
Thanks again for all the support for Strange Calendar!
#UnrealEngine #GameDev #IndieDev #TechArt
Bit by bit!
Oh also, you start in summer now - and it soon becomes winter... Will show in the next VLOG.
Thanks again for all the support for Strange Calendar!
#UnrealEngine #GameDev #IndieDev #TechArt
November 7, 2025 at 12:48 AM
Slightly newer main menu look. Slightly cuter kitchen.
Bit by bit!
Oh also, you start in summer now - and it soon becomes winter... Will show in the next VLOG.
Thanks again for all the support for Strange Calendar!
#UnrealEngine #GameDev #IndieDev #TechArt
Bit by bit!
Oh also, you start in summer now - and it soon becomes winter... Will show in the next VLOG.
Thanks again for all the support for Strange Calendar!
#UnrealEngine #GameDev #IndieDev #TechArt
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising.
Much more to explore moving forward.
#GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
Much more to explore moving forward.
#GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
November 6, 2025 at 5:45 PM
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising.
Much more to explore moving forward.
#GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
Much more to explore moving forward.
#GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
GeDesPi The AI Artist gedespi.start.page #gedespi7 #AIart #ArtificialIntelligenceArt #WallArt #TechArt #FutureArt #DigitalArt #AIcreative #SmartArt #InnovationArt #ArtTech
November 9, 2025 at 1:34 PM
We created a new universe in our machine. 100% GPU. This is what 2+ million entities looks like @ 60fps for 8 hours, no crash. Pure ECS. 5× faster than DOTS. @unity.com 🧨💥
#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame
#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame
November 6, 2025 at 1:40 PM
We created a new universe in our machine. 100% GPU. This is what 2+ million entities looks like @ 60fps for 8 hours, no crash. Pure ECS. 5× faster than DOTS. @unity.com 🧨💥
#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame
#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
November 5, 2025 at 9:35 PM
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
November 7, 2025 at 1:03 PM
What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
Setting up the tech art pipeline isn’t the most fun (for me), but DANG it feels good to see things start to come together. #gamedev #indiegames #horrorgame #cookinggame #techart
November 4, 2025 at 4:05 PM
Setting up the tech art pipeline isn’t the most fun (for me), but DANG it feels good to see things start to come together. #gamedev #indiegames #horrorgame #cookinggame #techart
Just got done making this new model sheet for J0VI! I'm hoping to have a full model of her finished soon, so stay tuned for that!
#DigitalArt #FightingGames #GameDev #IndieGames #ModelSheet #RobotGirl #OCArt #TechArt
#DigitalArt #FightingGames #GameDev #IndieGames #ModelSheet #RobotGirl #OCArt #TechArt
November 4, 2025 at 3:11 AM
Just got done making this new model sheet for J0VI! I'm hoping to have a full model of her finished soon, so stay tuned for that!
#DigitalArt #FightingGames #GameDev #IndieGames #ModelSheet #RobotGirl #OCArt #TechArt
#DigitalArt #FightingGames #GameDev #IndieGames #ModelSheet #RobotGirl #OCArt #TechArt
Learning Shaders Day 5
Covered quite a few more geometric shapes, today, including an exercise in drawing sine waves.
That was cool, but these expanding squares were the most visually appealing.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
Covered quite a few more geometric shapes, today, including an exercise in drawing sine waves.
That was cool, but these expanding squares were the most visually appealing.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 3, 2025 at 7:28 PM
Learning Shaders Day 5
Covered quite a few more geometric shapes, today, including an exercise in drawing sine waves.
That was cool, but these expanding squares were the most visually appealing.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
Covered quite a few more geometric shapes, today, including an exercise in drawing sine waves.
That was cool, but these expanding squares were the most visually appealing.
Course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
My Berlin Sidewalk Generator is now more customizable than ever with two new features: freeform cobblestone markup and granite slabs.
#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
November 1, 2025 at 12:23 PM
My Berlin Sidewalk Generator is now more customizable than ever with two new features: freeform cobblestone markup and granite slabs.
#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
#houdini #procedural #techart #3d #gamedev #tools #tech #proceduralart #sidefx #algorithms #cgi #blender #vfx
I’ll be looking for remote work opportunities (not looking to leave Hobart any time soon!). I’ll update my portfolio with content from Malys soon but for my previous projects you can still see them at andrewmendlik.com #techart #gamedev
Andrew Mendlik - Tech artist / VFX artist
Andrewmendlik.com
November 1, 2025 at 1:39 AM
I’ll be looking for remote work opportunities (not looking to leave Hobart any time soon!). I’ll update my portfolio with content from Malys soon but for my previous projects you can still see them at andrewmendlik.com #techart #gamedev
GeDesPi The AI Artist sbee.link/4e8yhvbwpd #gedespi7 #AIart #ArtificialIntelligenceArt #WallArt #TechArt #FutureArt #DigitalArt #AIcreative #SmartArt #InnovationArt #ArtTech
November 2, 2025 at 1:20 PM
Learning Shaders Day 3
I didn’t do this by myself, just followed along.
Still, now my square moves.
In the previous lesson, the square even reacted to the mouse.
It's progress - it’s movement!
The course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #BabySteps #SquareDev
I didn’t do this by myself, just followed along.
Still, now my square moves.
In the previous lesson, the square even reacted to the mouse.
It's progress - it’s movement!
The course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #BabySteps #SquareDev
November 2, 2025 at 3:25 AM
Learning Shaders Day 3
I didn’t do this by myself, just followed along.
Still, now my square moves.
In the previous lesson, the square even reacted to the mouse.
It's progress - it’s movement!
The course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #BabySteps #SquareDev
I didn’t do this by myself, just followed along.
Still, now my square moves.
In the previous lesson, the square even reacted to the mouse.
It's progress - it’s movement!
The course: www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #BabySteps #SquareDev
Day 2 of the Unity shader course by Nick Lever.
Yesterday I made a yellow circle.
Today: a yellow square and a green square.
At this rate, I’ll have a whole flag by next week.
www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
Yesterday I made a yellow circle.
Today: a yellow square and a green square.
At this rate, I’ll have a whole flag by next week.
www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 1, 2025 at 12:36 AM
Day 2 of the Unity shader course by Nick Lever.
Yesterday I made a yellow circle.
Today: a yellow square and a green square.
At this rate, I’ll have a whole flag by next week.
www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
Yesterday I made a yellow circle.
Today: a yellow square and a green square.
At this rate, I’ll have a whole flag by next week.
www.udemy.com/share/...
#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
GeDesPi The AI Artist sbee.link/gun3bxfjh9 #gedespi7 #AIart #ArtificialIntelligenceArt #WallArt #TechArt #FutureArt #DigitalArt #AIcreative #SmartArt #InnovationArt #ArtTech
November 1, 2025 at 1:20 PM