Shaun Shepherd
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sawasheephurt.bsky.social
Shaun Shepherd
@sawasheephurt.bsky.social
game developer | one part @bytergames.itch.io | he/him
It is weird and won't work for everyone, but if it looks like something you'd like there's something really interesting here
Guts and Fibre is finished and out now on @itch.io. Just so you know, there is a warning on the page for a reason.

made with @godotengine.org

#indiedev #godot #gamedev
March 11, 2025 at 9:54 AM
Reposted by Shaun Shepherd
CITIZEN SLEEPER 2 is💫OUT NOW!💫

Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt, in this Dice Driven RPG.

“The perfect sequel, offering complexity, consequence, and quiet optimism in a world of strife.” - PCGamesN

links below 👇
January 31, 2025 at 3:59 PM
Reposted by Shaun Shepherd
January 23, 2025 at 5:04 PM
Very suspicious looking presents
Yeah what he said

#godot #gamedev #indiedev
December 24, 2024 at 1:43 AM
Reposted by Shaun Shepherd
There's plenty of fish in the sea

#godotengine #indiedev
December 20, 2024 at 11:58 AM
Reposted by Shaun Shepherd
Thank you everyone for voting us into the finalists for Steam's “Outstanding Story-Rich Game”!

Please lend us your votes one last time so Mouthwashing can bring home a Steam Award: store.steampowered.com/news/app/247...
December 19, 2024 at 6:43 PM
Valve mapped out my soul
December 19, 2024 at 1:55 AM
Like pancakes, workers are best in stacks of three

#godot #gamedev
December 18, 2024 at 2:14 PM
What a sweetie
December 17, 2024 at 3:01 AM
Reposted by Shaun Shepherd
Hoping for a Mountain Dew sponsorship
#gamedev #godot
December 16, 2024 at 4:38 AM
Reposted by Shaun Shepherd
Welcome in

#gamedev #godot
December 15, 2024 at 5:58 AM
Reposted by Shaun Shepherd
This project was long in the making but it's so good to see the results. This is Citizen Sleeper: Cycles of the Eye, a solo tarot-based companion RPG to the video game, designed by me and Gareth Damian Martin
November 11, 2024 at 2:34 PM
Finished Mouthwashing a week ago and haven't been able to stop thinking about it. It might be the tightest, entirely relentless, most densely creative games I've ever played. It's the weight of 10 games packed into a single concise 2 and a half hours.
October 9, 2024 at 5:20 AM