Shaun Shepherd
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sawasheephurt.bsky.social
Shaun Shepherd
@sawasheephurt.bsky.social
game developer | one part @bytergames.itch.io | he/him
Mixing tedious, monotonous work with buzzing, deadly, explosive wires sounded like it could be something. The tedious work should be easy enough but the work needs to feel very very dangerous, I do have an idea for making failure punishing. (4/6)
January 8, 2024 at 12:09 PM
The idea is the player will maintain power lines. The world is post-apocalypse and your job is to maintain power to a handful of colonies. The game will be quite procedural, watch-asses-fix-watch etc. The power lines will be SUPER dangerous though. (3/6)
January 8, 2024 at 12:08 PM
I decided on making a short (30 mins max) atmospheric game. This was mostly to keep scope under control and also I think the format will be chip-away-able. I want the game to stand on its own as quickly as possible so I have less pull to crunch to get it working. (2/6)
January 8, 2024 at 12:07 PM