Sam
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sammakescode.bsky.social
Sam
@sammakescode.bsky.social
#ADHD Game developer, professional software developer, father and gamer

I'm building Calyros, a multiplayer RPG inpired by Ancient Greek myths and monsters built with #godot
I’ll look into that, thanks!
August 31, 2025 at 8:43 PM
Thanks, I’ll check that out! Initially I rendered thousands of leaves in a multi mesh which was beautiful but had terrible performance haha
August 31, 2025 at 7:16 PM
…example. I can’t draw at all, I don’t have a visual imagination. But I can create “architecture-style” buildings with maths and then style them with textures and effects.

I think art comes in many forms and we need to change the conversation from can/can’t to “what can *you* do?”
August 18, 2025 at 7:37 AM
I don’t think we should be using generative AI and we’re already seeing a negative response to its use.

Some people are gifted though and that doesn’t detract from the hard work they’ve put in the hone their craft.

I think we need to encourage people to find the art that works for them. For…
August 18, 2025 at 7:35 AM
That’s very nice of you to say! It’s linear at the moment, I might prefer something a little faster with a fade in or something
August 17, 2025 at 6:45 PM
Thanks, that’s the impression I get. That, and lots of tutorials being “copy what I do, see, get it?”
August 15, 2025 at 5:58 AM
Yeah, when I started learning, I did HTML first which, call it coding or not, felt like producing something and had lots of rewards
August 15, 2025 at 5:57 AM
This feels very original dungeon keeper and I love it
August 12, 2025 at 6:39 AM
It’s the Skyrim effect, I guess. Skyrim was mass appeal (and still enjoyable) but it took out a lot of the fun stuff from morrowind and oblivion
August 12, 2025 at 6:34 AM
I have zero experience with this phase of gamedev, and therefore have something to say!

Make sure keys are included in the email. Better uptake if they can go and check a thing out without having to engage you first
August 12, 2025 at 6:33 AM
Naturally
March 15, 2025 at 6:22 PM