Sam
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sammakescode.bsky.social
Sam
@sammakescode.bsky.social
#ADHD Game developer, professional software developer, father and gamer

I'm building Calyros, a multiplayer RPG inpired by Ancient Greek myths and monsters built with #godot
Got sidetracked and spent a day reworking trees in Calyros. Now I have unlimited procedurally generated and animated trees! I want to work on the foliage a bit more, but it's pretty good, I think!

Any suggestions?

#godot #indiedev #solodev #gamedev
August 31, 2025 at 6:28 PM
Any game devs had this feeling? Theres probably a name for it in German.

My games not good, it’s not finished, it’s not even remotely like the final product, but it “feels” like what it’s supposed to for the first time. What’s that called?

#gamedev #solodev #indiedev #godot
August 18, 2025 at 6:56 AM
Added doors to Calyros, animated and everything!

Okay, the animation is pretty terrible, but it's a good start given that the objects themselves are all procedurally generated

#gamedev #indiedev #solodev #godot
August 17, 2025 at 4:31 PM
Calyros now has walls, doors, windows and floors - all procedurally generated.

I like procedurally generating stuff in this way, because after building it once, I can can unlimited buildings of different sizes and shapes forever.

#gamedev #indiedev #solodev
August 2, 2025 at 2:21 PM
Haven't been speaking much about game dev because I've been labouring over some functionality that's hard to talk about because I don't know how to go about it

Finally got to the point where I understand how this guy's mind works

#solodev #indiedev
March 15, 2025 at 2:10 PM
Capsule takes their first steps! Officially a toddler game 👶🎮

Nice piece of game programming! Client tells the server where it wants to go and server calculates the path finding. It's a bit jittery, definitely some work to do to smooth it out, but it's very cool :D

#gamedev #godot #rpg #solodev
January 28, 2025 at 3:12 PM
Added game lighting, procedural rocks, terrain shader and placeholder lollypop trees added, and suddenly it looks a bit like a game

And yes, it's synced between game clients

#godot #gamedev #indiedev
January 22, 2025 at 5:18 PM
Rocks (and soon trees, plants, grass etc) in my game Calyros are all procedurally generated. Here are some examples!

Still some work to do but what do you think?

#indiedev #solodev #godot
January 21, 2025 at 2:18 PM
🎮 Can Godot do multiplayer? Absolutely!

Completing the basics of networking for my multiplayer RPG feels very good, even if it doesn't look like much yet

Getting to work rolling in all the visuals I've created

#gamedev #solodev #rpg #godot
January 8, 2025 at 5:51 PM
Forgot to call my niece back last night

I live to torment her with shit like this
December 22, 2024 at 11:22 AM
Finished writing part 2 of my #devlog - will be up on Friday.

Spent a bit more time on it than I’d like for a devlog though

It’s a deep dive on how I used #godot ArrayMesh to create my first terrain

#gamedev
December 4, 2024 at 8:08 PM
Little update - I had some issues with the walls generator and doorways so did a rewrite

I can now create walls and doors by configuring a few variables, roofs next?

Will share some code explaining how I did it but yeah, #Godot is cool af

#gamedev
November 28, 2024 at 10:13 PM
Version control for your #gamedev in 7 seconds...

Learning git is great, but it's an undertaking in itself - especially for people just tinkering with coding for the first time.

Whenever you complete a feature or fix a bug, just zip up your project. Learn git when you're more confident.

#godot
November 27, 2024 at 10:51 PM
It’s not much but I wanted to show off what I’ve done for my game so far.

I want a high level of customisability so every river, terrain, bridge, wall etc are all generated in code

Not shown here, but a lot of the networking for multiplayer is also implemented.

#gamedev #godot #rpg #gamedesign
November 22, 2024 at 7:57 PM
Hey, had a similar thing myself recently.

Other programming languages have interfaces, which force you define functions on similar classes. In your case, all cards might have a “flip” function.

Here’s my way of achieving this. Maybe it’ll help you?
November 10, 2024 at 11:15 AM