I'm building Calyros, a multiplayer RPG inpired by Ancient Greek myths and monsters built with #godot
Nice piece of game programming! Client tells the server where it wants to go and server calculates the path finding. It's a bit jittery, definitely some work to do to smooth it out, but it's very cool :D
#gamedev #godot #rpg #solodev
I live to torment her with shit like this
I live to torment her with shit like this
Learning git is great, but it's an undertaking in itself - especially for people just tinkering with coding for the first time.
Whenever you complete a feature or fix a bug, just zip up your project. Learn git when you're more confident.
#godot
I want a high level of customisability so every river, terrain, bridge, wall etc are all generated in code
Not shown here, but a lot of the networking for multiplayer is also implemented.
#gamedev #godot #rpg #gamedesign
I want a high level of customisability so every river, terrain, bridge, wall etc are all generated in code
Not shown here, but a lot of the networking for multiplayer is also implemented.
#gamedev #godot #rpg #gamedesign
Other programming languages have interfaces, which force you define functions on similar classes. In your case, all cards might have a “flip” function.
Here’s my way of achieving this. Maybe it’ll help you?
Other programming languages have interfaces, which force you define functions on similar classes. In your case, all cards might have a “flip” function.
Here’s my way of achieving this. Maybe it’ll help you?