A Pinch of Saffron
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saffron1te.bsky.social
A Pinch of Saffron
@saffron1te.bsky.social
🎲 TTRPG writer & GM | 🖋️ Designer of dark & dreamy games | 🐾 Cat-cohabitant | ⚔️ D&D 5e & PbtA creator
#ttrpg #PbtA #D&D #5e
https://linktr.ee/pinchofsaffron
Pinned
On the rare occasion when the Mansion lets me out, I'm working on another project...

Remain Someone Still (it's a working title, ok)
A #ttrpg framework about identity, survival, and the slow erosion of self. 👇
In The Mansion, we use a 14-card deck to stretch dread across a session. No timers. No checks. No illusions.

Just a slow build.

And something that shouldn’t be here is now in the room.

open.substack.com/pub/saffronq...
June 28, 2025 at 10:34 AM
You find a glass orb that glows when lies are told nearby.
Only problem: it also glows when you lie to yourself.
What do you do with it?
June 24, 2025 at 10:38 AM
You don’t need to know every rule to run a great game.
You don’t need a voice for every NPC.
You don’t need lore that makes sense.

You just need care, imagination, and snacks.

Everything else is gravy.
June 23, 2025 at 1:33 PM
Snyder’s version is slick, stylized, and immediate. It's a ride. You buckle in, you scream and maybe laugh, and that’s okay. But 28 Weeks Later isn’t a ride. It’s a gut punch.

It's what I am for with the Mansion.
June 20, 2025 at 12:26 PM
Okay, okay. I like Zack Snyder’s Dawn of the Dead. I do. The first few minutes are iconic in their own way. Sarah Polley wakes up. Suburban chaos. The neighbor girl in the bedroom. It’s effective.

But it doesn’t crawl into your gut the same way.
June 20, 2025 at 12:18 PM
The opening of 28 Weeks Later is one of the most horrifying and effective intros in the infection genre. There’s little gore, no exposition dump. Just slow tick of tension, and the unmistakable feeling that everything is about to collapse.
And then it does.
#28YearsLater #horror
June 20, 2025 at 11:30 AM
On the rare occasion when the Mansion lets me out, I'm working on another project...

Remain Someone Still (it's a working title, ok)
A #ttrpg framework about identity, survival, and the slow erosion of self. 👇
June 19, 2025 at 11:40 PM
What's the weirdest thing your party has flirted with?
I need to know for... reasons. #ttrpg #rpg
June 19, 2025 at 9:40 PM
I like fantasy cities that aren’t clean.

Give me moss on the stones. Weird street food stalls. Chalk sigils on brick walls that no one will talk about.

Give me the kind of place where the rain whispers the memories of the city.
June 18, 2025 at 7:19 AM
“Fear is a compass here. It only points toward what’s about to find you.”

New design blog is up: how The Mansion builds horror through feelings, not numbers.

#ttrpg #gamedesign #pbta #ttrpgdesign
June 17, 2025 at 10:57 AM
Reposted by A Pinch of Saffron
i think this is one of those games that's goign to have a HUGE effect on TTRPGs going forward even in its current form, and if it gets the chance to be really polished and tightened up, i could see this being one of my favorite fames ever written. fantastic work!! please go support the author!
June 16, 2025 at 5:38 AM
Important thing I've learned #ttrpg

If you don’t name a tavern right away, your players will.
And I promise they will call it “The Moist Beaver” or something equally cursed.

Just name it. Save yourself.
June 16, 2025 at 10:08 AM
Writing the Mansion, my PbtA game, is like assembling IKEA furniture with half the pieces missing, and also some of the pieces are emotional damage. It's fine. #ttrpg #gamedesign
June 15, 2025 at 12:17 PM
This is my editor, Ari. Her notes mostly consist of “sit on that a bit longer” and “needs more birds.” On the next round, "forget it".
She’s never been wrong.
June 13, 2025 at 8:21 AM
There’s a house at the edge of everything you fear. It’s quiet there. The kind of quiet that gets louder the longer you sit in it.

You’ve been there before. Not this house exactly, but one like it. A hallway that stretched too far. A door that didn’t belong. A flicker in the corner of your eye. /1
June 12, 2025 at 9:33 PM
Reposted by A Pinch of Saffron
The GM section for Daggerheart is really good, despite running games for a decade now i felt i got a good amount of useful information out of it, and a lot of advice that i think will be very useful in running daggerheart, hopefully in the near future.
June 1, 2025 at 4:46 PM
What if magic wasn’t rare, but just kinda... inconvenient with all these components and rituals. People moved on. Technology worked better. Magic is old tech with dust on it.

And then the players find a way to switch it back on and experiment.
June 2, 2025 at 9:42 AM
I feel we need more content like this.
Next week, Dice Exploder's first actual play releases in its entirety: Party by the Apocalypse is an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we're making as players so you can learn how to better play it.
June 1, 2025 at 9:33 PM
I used to have 5 indoor cats living with us in an apartment. It was glorious. Moving to another country forced me to leave 3 of them at my mother-in-law.

🐈 Now I live and design games surrounded by two cats, a daughter, and one looming existential crisis.
June 1, 2025 at 9:30 PM