#ttrpg #PbtA #D&D #5e
https://linktr.ee/pinchofsaffron
Remain Someone Still (it's a working title, ok)
A #ttrpg framework about identity, survival, and the slow erosion of self. 👇
Just a slow build.
And something that shouldn’t be here is now in the room.
open.substack.com/pub/saffronq...
Just a slow build.
And something that shouldn’t be here is now in the room.
open.substack.com/pub/saffronq...
Only problem: it also glows when you lie to yourself.
What do you do with it?
Only problem: it also glows when you lie to yourself.
What do you do with it?
You don’t need a voice for every NPC.
You don’t need lore that makes sense.
You just need care, imagination, and snacks.
Everything else is gravy.
You don’t need a voice for every NPC.
You don’t need lore that makes sense.
You just need care, imagination, and snacks.
Everything else is gravy.
It's what I am for with the Mansion.
It's what I am for with the Mansion.
But it doesn’t crawl into your gut the same way.
But it doesn’t crawl into your gut the same way.
And then it does.
#28YearsLater #horror
And then it does.
#28YearsLater #horror
Remain Someone Still (it's a working title, ok)
A #ttrpg framework about identity, survival, and the slow erosion of self. 👇
Remain Someone Still (it's a working title, ok)
A #ttrpg framework about identity, survival, and the slow erosion of self. 👇
Give me moss on the stones. Weird street food stalls. Chalk sigils on brick walls that no one will talk about.
Give me the kind of place where the rain whispers the memories of the city.
Give me moss on the stones. Weird street food stalls. Chalk sigils on brick walls that no one will talk about.
Give me the kind of place where the rain whispers the memories of the city.
New design blog is up: how The Mansion builds horror through feelings, not numbers.
#ttrpg #gamedesign #pbta #ttrpgdesign
New design blog is up: how The Mansion builds horror through feelings, not numbers.
#ttrpg #gamedesign #pbta #ttrpgdesign
If you don’t name a tavern right away, your players will.
And I promise they will call it “The Moist Beaver” or something equally cursed.
Just name it. Save yourself.
If you don’t name a tavern right away, your players will.
And I promise they will call it “The Moist Beaver” or something equally cursed.
Just name it. Save yourself.
She’s never been wrong.
She’s never been wrong.
You’ve been there before. Not this house exactly, but one like it. A hallway that stretched too far. A door that didn’t belong. A flicker in the corner of your eye. /1
You’ve been there before. Not this house exactly, but one like it. A hallway that stretched too far. A door that didn’t belong. A flicker in the corner of your eye. /1
And then the players find a way to switch it back on and experiment.
And then the players find a way to switch it back on and experiment.
🐈 Now I live and design games surrounded by two cats, a daughter, and one looming existential crisis.
🐈 Now I live and design games surrounded by two cats, a daughter, and one looming existential crisis.