Simon Dalvai
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s9i.org
Simon Dalvai
@s9i.org
I create Free and Open Source games with zero ads and zero tracking since 2018.

Currently working on @99managers.org

My goal is to make the gaming world a bit more free, one game at a time.

simondalvai.org
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#gamedev #godotengine #opensource
Reposted by Simon Dalvai
v0.5.4
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v0.5.4 is brings a lot of improvements to transfers and match engine, once again. Now you can negotiate contracts with players and it is not possible to easily buy the best players.

99managers.org/blog/v0-5-4/

#godot #futsal #99managers
v0.5.4
Official announcement for version v0.5.4
99managers.org
December 8, 2025 at 5:25 PM
Godot uses 64-bit integers, so the max value is 2^63 - 1, bu the RandomNumberGenerator uses 32-bit integers, where the max value is 2^31 - 1.

Keep this in mind while generating big random int numbers.

#godotengine
December 5, 2025 at 1:22 PM
My game @99managers.org participates for the first time at Games in Italy Steam sale!

I did not know that games like Ride, MotoGP and Sebastian Loebb Rally are made in Italy, cool!

store.steampowered.com/curator/4031...

#gamesinitaly #99managers #steam
Games in Italy 2025
Explore Italy through its games: a curated showcase of unique worlds, stories and creators from the vibrant Italian video game scene!
store.steampowered.com
December 4, 2025 at 7:49 AM
Reposted by Simon Dalvai
Devlog November 2025
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This month the game was finally released on Steam as Early Access on 7th of November! It was a historical moment for me, to release my first commercial game...

99managers.org/blog/devlog-...

#99managers #futsal #godot
Devlog November 2025
99Managers Devlog November 2025 with latest news and updates.
99managers.org
December 1, 2025 at 9:13 PM
I started my blog because I wanted to share my work and have a personal presence on the web, that is truly mine and not dependent on some social media or similar. Now nearly 3 years later I wrote 37 blog posts and I love it!

#blog #writing
November 29, 2025 at 10:57 PM
The video registration of my talk at SFSCON 2025 about making a Sports Management game with Godot is out now!

vimeo.com/1140922391

#sfscon #godot #99managers
SFSCON25 - Simon Dalvai - Making a sport management game in Godot
https://www.sfscon.it/talks/making-a-sport-management-game-in-godot/
vimeo.com
November 27, 2025 at 7:55 AM
Reposted by Simon Dalvai
v0.5.3
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v0.5.3 is finally released and brings lots of bug fixes and improvements. Most are related to transfers and match engine stability.

99managers.org/blog/v0-5-3/

#futsal #99managers #godotengine
v0.5.3
Official announcement for version v0.5.3
99managers.org
November 26, 2025 at 6:25 PM
Reposted by Simon Dalvai
NEWS! #raylib is going through a security audit in the following months by Radically Open Security team! 🚀

First time going through a professional security audit (beside the CodeQL static analysis engine from GitHub). Let's see how it goes! Really exciting! 😄
November 26, 2025 at 11:37 AM
[Talk] SFSCON 2025: Making a sport management game in Godot
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During the 7 and 8 November I attended again SFSCON 2025. This was the 25th Edition of the conference about Free and Open Source Software...

simondalvai.org/blog/sfscon-...

#blog #sfscon #godotengine
[Talk] SFSCON 2025: Making a sport management game in Godot
My talk at SFSCON 2025 about how I created 99Managers and what can be reused.
simondalvai.org
November 25, 2025 at 9:40 AM
Reposted by Simon Dalvai
Big news!

Transfer are now working much better and I hope most issues are resolved. I also just found a new technique to move the ball around the field, making the match engine much easier to implement.

The next update will be great and is planned for next week.

#futsal #99managers #indiedev
November 23, 2025 at 10:46 AM
Reposted by Simon Dalvai
Reposted by Simon Dalvai
Good Morning, I announce that I release the alpha of Hectic Toys on Itch io!

Go check out and let me know what do you think of It!

hairic.itch.io/hectic-toys

#godot #godotengine #gamedev #indiegame
November 10, 2025 at 7:02 AM
Reposted by Simon Dalvai
Somehow I released v0.4.2 on Steam two days ago instead of v0.5.2. I guess I miss-clicked something during the release process.

Now v0.5.2 is released for real.

Sorry for the mistake!
November 14, 2025 at 7:32 AM
Reposted by Simon Dalvai
Back home after #GodotFest in Munich!

It was great to meet old and new friends, business contacts, and #GodotEngine developers of legend ✨

Good job to the orga team, all the volunteers and the speakers for a well-rounded event!
November 12, 2025 at 11:49 PM
Reposted by Simon Dalvai
v0.5.2
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This week the second version v0.5.2 is released from GodotFest25 with Love <3. It includes just some minor fixes to formation, transfers and some email content.

99managers.org/blog/v0-5-2/

#futsal #godotfest #indiedev
November 12, 2025 at 8:37 AM
Reposted by Simon Dalvai
v0.5.1
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The first update after the Early Access release brings some urgent fixes to the match engine. Now all players play correctly the second half and don't shoot own goals, sorry for that :-)

99managers.org/blog/v0-5-1/

#99managers #futsal #indiedev
v0.5.1
Official announcement for version v0.5.1
99managers.org
November 9, 2025 at 10:00 PM
Reposted by Simon Dalvai
Reposted by Simon Dalvai
Tomorrow 6PM UTC the game will be released as Early Access on Steam!

#futsal #godotengine #foss #indiegame
November 6, 2025 at 5:00 PM
Reposted by Simon Dalvai
v0.4.7
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This will be the last version before the game enters Early Access on November 7. That means this is the last time the Demo version gets updated.

99managers.org/blog/v0-4-7/

#godot #futsal #gamedev
v0.4.7
Official announcement for version v0.4.7
99managers.org
November 2, 2025 at 5:19 PM
Reposted by Simon Dalvai
Devlog October 2025
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The October was a impressive month, driven by the Steam Next Fest!

99managers.org/blog/devlog-...

#futsal #godot #devlog
October 31, 2025 at 10:20 PM
Reposted by Simon Dalvai
Our stable branch for #Godot 3 users was due an update for new platform requirements, so here is 3.6.2-stable!

This is particularly relevant if you have games published on Android and iOS.
But we also recommended upgrading from earlier 3.5.x or 3.6.x releases for all other platforms. #GodotEngine
Maintenance release: Godot 3.6.2 – Godot Engine
Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.
godotengine.org
October 23, 2025 at 11:51 AM
My very first Steam Next Fest with @99managers.org in numbers.

363 Wishlist Additions
506 Got the demo
5 max concurrent players (new record)
15 new Steam Community members

I'm really happy with the result!

#steamnextfest #godot #99managers
October 22, 2025 at 8:02 AM
Center buffers in Neovim
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This time I want to share how to center a single buffer in Neovim using only Lua and no plugins. I have not found much on this topic on the web, so I hope this helps some people!

simondalvai.org/blog/neovim-...

#neovim #blog
Center buffers in Neovim
How to center a single buffer window in Neovim with only Lua and no plugins.
simondalvai.org
October 15, 2025 at 7:43 PM
Reposted by Simon Dalvai
#SteamNextFest is here and I want to see what #GodotEngine games are joining.

Or if you're just working on something cool, share in the replies!
October 14, 2025 at 2:11 PM