R R
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ryratner.bsky.social
R R
@ryratner.bsky.social
A horrible mixture of the worst parts of an artist and the worst parts of a programmer (tech artist)
She/They 🏳️‍⚧️ I am a of the in hot out the transgender
portfolio stuff: https://the_ratner.artstation.com/
discountsatan.com
Got jolt physics up and running in unreal engine AND playing nicely with both unreal's allocator and its task system. This is still very much a toy implementation but I think the worst bits (horribly grafting unreal's threading into jolts jobsystem) are mostly done
October 26, 2025 at 11:37 PM
A thing
August 29, 2025 at 6:57 AM
Back on my hard surface modeling. Fairly rough WIP
May 29, 2025 at 1:17 AM
Hard surface stuff from a little while ago
March 3, 2025 at 2:22 AM
Rough zbrush sculpt pf a character for a super secret project
February 23, 2025 at 7:35 PM
I love being able not not really give a crap about my topology since I'm just gonna inevitably remesh and/or sculpt over it
January 18, 2025 at 11:10 PM
Old-ish 3d work:
Low orbit anomalies
December 24, 2024 at 4:33 AM
I watched your video and have been struck with inspiration.
I want you to know that this is the monster you have created
December 24, 2024 at 4:21 AM
Very rough initial concept sketches for a thing
December 6, 2024 at 9:10 PM
December 5, 2024 at 5:52 AM
Animation practice
November 25, 2024 at 7:37 PM
Thanks UE5 nanite terrain good job
November 21, 2024 at 6:40 PM
This is what happens when I mess up and don't properly add the rigid bodies on top of skeletal animation. The horrible emu creature appears
November 18, 2024 at 12:32 AM
Doing some animation stuff in UE, some motion matching and physics driven animation stuff. The animation set I'm using has pretty poor overall coverage so I've been trying to make up for a lot of it with procedural stuff
November 18, 2024 at 12:28 AM
A helmet from a while ago
October 22, 2024 at 3:07 AM
I really like how easy it is to keep node spaghetti to a minimum in wm, sorta wish other software would take a few notes on how they do noodle routing from it.
October 22, 2024 at 3:04 AM
Messing with worldmachine and unreal
October 22, 2024 at 3:01 AM
Yep, that's what I ended up doing! The turing pattern thing was the novel concept. I was messing with reaction-diffusion effects and realized partway through that it has a tendency to generate very roadlike patterns and figured I might as well give it a shot.
October 20, 2024 at 6:48 PM
It actually generated building layouts using Turing patterns, which was pretty neat
October 20, 2024 at 6:44 PM
I did get a lot of neat little tools out of it though like some procedural city things
October 20, 2024 at 6:42 PM
It's basically just really awkward vector animations on a sphere. It's built for people reconstructing earth tectonics, definitely *not* worldbuilding
October 20, 2024 at 6:30 PM
Also: Styrofoam
October 17, 2024 at 6:25 PM
Some doodling with plasticity and the blender bridge.
October 17, 2024 at 6:24 PM
Shit like this
October 5, 2024 at 12:46 AM
Ooh we can do videos now.
A test animation I got a little carried away with on a wip weapon model
September 12, 2024 at 6:52 PM