RusticKey☕🍞
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rustickey.bsky.social
RusticKey☕🍞
@rustickey.bsky.social
Chaotic Stupid. Learning 3D. Will post other stuff eventually.
Runs on coffee, oats, and noodles.

Currently developing something codenamed "Tides"

Also check me out on:
YouTube : https://www.youtube.com/@RusticKey
Some walk cycles yeah. No transitional animations yet so it is what it is, the transitions purely used blending.

#3d #b3d #blender #art #animation #gamedev #indiedev
November 13, 2025 at 4:49 AM
modular archery animations!
#3d #b3d #blender #art #animation #gamedev #indiedev
October 26, 2025 at 11:37 AM
vertex painting is cool! works really well with procedural noise, and can be reused multiple times, each unique. here it is implemented via a procedural brick texture and the plaster can be painted on
#blender #b3d #texturing #blender3d #3d #art #gamedev #indiedev
September 8, 2025 at 9:20 AM
prototyping my frame-and-brace geometry nodes system in blender
#blender #b3d #3d #geometrynodes #geonodes #3dmodelling #art #gamedev
September 3, 2025 at 10:36 AM
i spent HOW LONG making parametric roofs in blender?
... 3 days? this better be worth it
at least it works well though. i can rapidly create roofs now

#3d #blender #geometrynodes #geonodes #gamedev #indiedev
September 2, 2025 at 12:59 PM
a render of the animation cycles, testing transitions, blending, and multiple animation practise
new model for the robe, and a preview of it with physics
now to make hair...
#blender #3d #3danimation #gamedev #solodev #indiedev
June 20, 2025 at 10:30 AM
Final iteration of the IK-based bow rig with potential to scale with equipment size
two sample connectable animations
... and a proper face rig
#blender #b3d #3d #animation #gamedev #solodev #indiedev
June 12, 2025 at 4:04 AM
June 5, 2025 at 3:03 PM
The foundation for the projectile system is basically done. It can be kinematic and home towards targets, have ballistics, or be hitscan. Projectile definitions are ScriptableObjects.

The lock-on is bad but for now it'll do. Cinemachine is really obscure to me.

#indiedev #gamedev #solodev
January 10, 2025 at 4:41 AM
I shouldn't be taking too long on technical things... I instead made an attack compendium system which allows me to procedurally generate dynamic attack colliders for every animation based on animation events on any entity, kind of like Souls games.

#gamedev #solodev #indiedev
January 7, 2025 at 12:07 PM