RusticKey☕🍞
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rustickey.bsky.social
RusticKey☕🍞
@rustickey.bsky.social
Chaotic Stupid. Learning 3D. Will post other stuff eventually.
Runs on coffee, oats, and noodles.

Currently developing something codenamed "Tides"

Also check me out on:
YouTube : https://www.youtube.com/@RusticKey
huh making jumping animations is something else entirely

#3d #blender #gamedev #indiedev
November 14, 2025 at 7:48 AM
Some walk cycles yeah. No transitional animations yet so it is what it is, the transitions purely used blending.

#3d #b3d #blender #art #animation #gamedev #indiedev
November 13, 2025 at 4:49 AM
modular archery animations!
#3d #b3d #blender #art #animation #gamedev #indiedev
October 26, 2025 at 11:37 AM
#worldbuilding is fun! Now to actually populate the GDD with text
#writersky #writingcommunity #amwriting #indiedev #gamedev
October 24, 2025 at 2:59 AM
"Fish Head Stew" with daikon slices and greens, fish offal, ginger, and scallions. 802 tris

... maybe i need to make a better texture for the scallions

#3d #b3d #blender #art #indiedev #gamedev #lowpoly
October 14, 2025 at 3:20 AM
rice congee with dried shrimp and anchovies, scallions, and ginger. 590 tris

#3d #blender #food #art #gamedev #indiedev #lowpoly
October 13, 2025 at 5:44 AM
A bowl of fish broth, rice noodles, fish balls, boiled prawns, and scallions

980 tris total. also testing the broth shader

#3d #blender #food #art #gamedev #indiedev #lowpoly
October 12, 2025 at 12:35 PM
October 10, 2025 at 5:59 AM
can't believe i jerry-rigged a jeweller's loupe into a macro attachment (don't worry its only screwed on after the lens finished extending). it's a fun little thing

#camera #photography #cameralens
October 9, 2025 at 12:56 PM
made some fishies models, less than 300 tris each (except for the catfish i guess, 400 tris)

#3d #blender #solodev #gamedev #indiedev #3dmodelling
October 7, 2025 at 10:54 AM
vertex painting is cool! works really well with procedural noise, and can be reused multiple times, each unique. here it is implemented via a procedural brick texture and the plaster can be painted on
#blender #b3d #texturing #blender3d #3d #art #gamedev #indiedev
September 8, 2025 at 9:20 AM
prototyping my frame-and-brace geometry nodes system in blender
#blender #b3d #3d #geometrynodes #geonodes #3dmodelling #art #gamedev
September 3, 2025 at 10:36 AM
i spent HOW LONG making parametric roofs in blender?
... 3 days? this better be worth it
at least it works well though. i can rapidly create roofs now

#3d #blender #geometrynodes #geonodes #gamedev #indiedev
September 2, 2025 at 12:59 PM
Testing making modular building segments, and i think it's going rather well. i just need to figure out a good way to make procedural roofing
#3d #gamedev #indiedev #blender #art
August 27, 2025 at 5:58 AM
okay my pc is back and alive and here's a tang dynasty era wheelbarrow. apparently they're first invented in ancient china.

#3d #gamedev #indiedev #blender #art
August 25, 2025 at 11:22 AM
PRAISE BE THE TECH GODS I GOT MY MOTHERBOARD BACK

... now I can use Blender on my PC so it would just stop crashing
August 21, 2025 at 11:49 PM
collection of things i've made so far. all are game ready (technically?) with baked details and relatively low tris count

#3d #3dmodelling #blender #gamedev #art #indiedev
August 19, 2025 at 9:04 AM
Baking 32800 tris into 460 tris feels great. also the bucket feels great too I guess
#3d #blender #gamedev #art #indiedev
August 15, 2025 at 9:07 AM
Modelling some basic game assets so I don't turn mouldy while I wait for my PC's warranty claim
#blender #3d #3dmodelling #art #solodev #gamedev #indiedev
August 14, 2025 at 12:31 PM
When you
1. Have to wait for your PC motherboard's warranty claim
2. Have both your laptops fail
3. Have work to do
The best thing to do is to roll up and become a gyro 🥙
August 3, 2025 at 6:45 AM
A reminder to keep signing for #StopKillingGames even if it blasts past 1 million signatures! Help pad the numbers against possible invalid or illegal signatures.

Let's blast past 1.2 mil

If you are an EU Citizen please sign here:
eci.ec.europa.eu/045/public/#...
European Citizens' Initiative
Give your support !
eci.ec.europa.eu
July 3, 2025 at 4:20 AM
a render of the animation cycles, testing transitions, blending, and multiple animation practise
new model for the robe, and a preview of it with physics
now to make hair...
#blender #3d #3danimation #gamedev #solodev #indiedev
June 20, 2025 at 10:30 AM
Final iteration of the IK-based bow rig with potential to scale with equipment size
two sample connectable animations
... and a proper face rig
#blender #b3d #3d #animation #gamedev #solodev #indiedev
June 12, 2025 at 4:04 AM
June 5, 2025 at 3:03 PM
I probably need to figure out what I actually want to do since right now I'm having more fun doing just 3D rather than actually doing 3D for game development.
February 28, 2025 at 5:51 AM