RusticKey☕🍞
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rustickey.bsky.social
RusticKey☕🍞
@rustickey.bsky.social
Chaotic Stupid. Learning 3D. Will post other stuff eventually.
Runs on coffee, oats, and noodles.

Currently developing something codenamed "Tides"

Also check me out on:
YouTube : https://www.youtube.com/@RusticKey
added some distance fading/culling logic to the outlines as a test, dunno how i feel about it but i'll keep it i guess

i did abandon the crosshatched shadows idea because of unpredictability

#unreal #gamedev #indiedev #shaders
December 13, 2025 at 8:22 AM
testing the toon post-process material. if only i can get shadow information from the post process material

#gamedev #indiedev #shaders #unreal
December 12, 2025 at 8:13 AM
crossbows are easier to make i guess, no rig needed only morph targets. think i'm having a mental fog so i need to take it easy
#gamedev #indiedev #b3d
December 11, 2025 at 8:15 AM
oh wow what years of not using unreal can do to a dev, 5.7 feels completely different than what i last remember

#gamedev #indiedev
December 9, 2025 at 6:18 AM
combining the chimaera rig with the human rig, with working reins and stirrups

#blender #b3d #3danimation #art #indiedev #gamedev
December 8, 2025 at 7:11 AM
December 2, 2025 at 2:43 PM
it moves!! the rig is working well
#3d #b3d #3danimation #art #gamedev #indiedev
November 30, 2025 at 10:41 AM
decent silhouette, currently testing and iterating on my creature rig
#3d #gamedev #indiedev #b3d #blender #3dmodelling
November 30, 2025 at 7:29 AM
my first non-biped/creature rig, a chimaera! 3 materials, 9100 tris. probably will make some anims with it and iterate on the rig

#3d #b3d #blender #art #rigging #animation #gamedev #solodev
November 29, 2025 at 2:08 PM
back from vacation and finished my chimaera at 9080 tris, that means i've finished my first fantasy beast! next is to optimise and rig it
#3d #b3d #blender #3dmodelling #art #gamedev #indiedev
November 27, 2025 at 8:19 AM
huh making jumping animations is something else entirely

#3d #blender #gamedev #indiedev
November 14, 2025 at 7:48 AM
Some walk cycles yeah. No transitional animations yet so it is what it is, the transitions purely used blending.

#3d #b3d #blender #art #animation #gamedev #indiedev
November 13, 2025 at 4:49 AM
modular archery animations!
#3d #b3d #blender #art #animation #gamedev #indiedev
October 26, 2025 at 11:37 AM
#worldbuilding is fun! Now to actually populate the GDD with text
#writersky #writingcommunity #amwriting #indiedev #gamedev
October 24, 2025 at 2:59 AM
"Fish Head Stew" with daikon slices and greens, fish offal, ginger, and scallions. 802 tris

... maybe i need to make a better texture for the scallions

#3d #b3d #blender #art #indiedev #gamedev #lowpoly
October 14, 2025 at 3:20 AM
rice congee with dried shrimp and anchovies, scallions, and ginger. 590 tris

#3d #blender #food #art #gamedev #indiedev #lowpoly
October 13, 2025 at 5:44 AM
A bowl of fish broth, rice noodles, fish balls, boiled prawns, and scallions

980 tris total. also testing the broth shader

#3d #blender #food #art #gamedev #indiedev #lowpoly
October 12, 2025 at 12:35 PM
October 10, 2025 at 5:59 AM
can't believe i jerry-rigged a jeweller's loupe into a macro attachment (don't worry its only screwed on after the lens finished extending). it's a fun little thing

#camera #photography #cameralens
October 9, 2025 at 12:56 PM
made some fishies models, less than 300 tris each (except for the catfish i guess, 400 tris)

#3d #blender #solodev #gamedev #indiedev #3dmodelling
October 7, 2025 at 10:54 AM
vertex painting is cool! works really well with procedural noise, and can be reused multiple times, each unique. here it is implemented via a procedural brick texture and the plaster can be painted on
#blender #b3d #texturing #blender3d #3d #art #gamedev #indiedev
September 8, 2025 at 9:20 AM
prototyping my frame-and-brace geometry nodes system in blender
#blender #b3d #3d #geometrynodes #geonodes #3dmodelling #art #gamedev
September 3, 2025 at 10:36 AM
i spent HOW LONG making parametric roofs in blender?
... 3 days? this better be worth it
at least it works well though. i can rapidly create roofs now

#3d #blender #geometrynodes #geonodes #gamedev #indiedev
September 2, 2025 at 12:59 PM
Testing making modular building segments, and i think it's going rather well. i just need to figure out a good way to make procedural roofing
#3d #gamedev #indiedev #blender #art
August 27, 2025 at 5:58 AM
okay my pc is back and alive and here's a tang dynasty era wheelbarrow. apparently they're first invented in ancient china.

#3d #gamedev #indiedev #blender #art
August 25, 2025 at 11:22 AM