Richard Zhao
@richardzhao.bsky.social
Researcher, Educator, Citizen.
Associate Professor @UCalgary.bsky.social - Serious Games, AI, Immersive Technologies. Posts are my own and do not represent organization.
http://richardzhao.com
Associate Professor @UCalgary.bsky.social - Serious Games, AI, Immersive Technologies. Posts are my own and do not represent organization.
http://richardzhao.com
Reposted by Richard Zhao
And we're back with INT! INT is just a single poster session this time, but I'm glad it's sticking around.
November 11, 2025 at 5:34 PM
And we're back with INT! INT is just a single poster session this time, but I'm glad it's sticking around.
Reposted by Richard Zhao
Plus this initiative by Richard Zhao @richardzhao.bsky.social to track where all our roughly 120 attendees originate from!
November 10, 2025 at 4:30 PM
Plus this initiative by Richard Zhao @richardzhao.bsky.social to track where all our roughly 120 attendees originate from!
Our method identifies those "gaps" via object segmentation and then repairs them automatically, improving both stability and playability. It's not just for Angry Birds - our vision-based repair approach could support many 2D games where stability matters.
October 20, 2025 at 8:14 PM
Our method identifies those "gaps" via object segmentation and then repairs them automatically, improving both stability and playability. It's not just for Angry Birds - our vision-based repair approach could support many 2D games where stability matters.
The work is on repairing unstable game levels generated by procedural content generators. Using vision and segmentation, we can turn AI-generated broken puzzles into playable ones. Many generated levels suffer from structural instabilities (floating blocks, misalignments, gaps).
October 20, 2025 at 8:14 PM
The work is on repairing unstable game levels generated by procedural content generators. Using vision and segmentation, we can turn AI-generated broken puzzles into playable ones. Many generated levels suffer from structural instabilities (floating blocks, misalignments, gaps).
Demonstration video: www.youtube.com/watch?v=qJOb...
Key ideas:
- A player modeling system tracks interactions and uses metrics to personalize puzzle difficulty.
- Procedural content generation using Genetic Algorithm + online adaptive difficulty.
Key ideas:
- A player modeling system tracks interactions and uses metrics to personalize puzzle difficulty.
- Procedural content generation using Genetic Algorithm + online adaptive difficulty.
www.youtube.com
October 20, 2025 at 8:08 PM
Demonstration video: www.youtube.com/watch?v=qJOb...
Key ideas:
- A player modeling system tracks interactions and uses metrics to personalize puzzle difficulty.
- Procedural content generation using Genetic Algorithm + online adaptive difficulty.
Key ideas:
- A player modeling system tracks interactions and uses metrics to personalize puzzle difficulty.
- Procedural content generation using Genetic Algorithm + online adaptive difficulty.
The good old pen and paper method is making a comeback. At least for certain basic concepts.
August 6, 2025 at 2:50 AM
The good old pen and paper method is making a comeback. At least for certain basic concepts.