Richard Zhao
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richardzhao.bsky.social
Richard Zhao
@richardzhao.bsky.social
Researcher, Educator, Citizen.
Associate Professor @UCalgary.bsky.social - Serious Games, AI, Immersive Technologies. Posts are my own and do not represent organization.
http://richardzhao.com
Reposted by Richard Zhao
And we're back with INT! INT is just a single poster session this time, but I'm glad it's sticking around.
November 11, 2025 at 5:34 PM
Reposted by Richard Zhao
Plus this initiative by Richard Zhao @richardzhao.bsky.social to track where all our roughly 120 attendees originate from!
November 10, 2025 at 4:30 PM
Our method identifies those "gaps" via object segmentation and then repairs them automatically, improving both stability and playability. It's not just for Angry Birds - our vision-based repair approach could support many 2D games where stability matters.
October 20, 2025 at 8:14 PM
The work is on repairing unstable game levels generated by procedural content generators. Using vision and segmentation, we can turn AI-generated broken puzzles into playable ones. Many generated levels suffer from structural instabilities (floating blocks, misalignments, gaps).
October 20, 2025 at 8:14 PM
Demonstration video: www.youtube.com/watch?v=qJOb...

Key ideas:
- A player modeling system tracks interactions and uses metrics to personalize puzzle difficulty.
- Procedural content generation using Genetic Algorithm + online adaptive difficulty.
www.youtube.com
October 20, 2025 at 8:08 PM
I remember!
August 14, 2025 at 1:30 AM
The good old pen and paper method is making a comeback. At least for certain basic concepts.
August 6, 2025 at 2:50 AM