Richard Taylor
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richardtaylor.dev
Richard Taylor
@richardtaylor.dev
Señor Elixir Developer 👨‍💻 | Father of 3 #twinsdad #ElixirLang #Godot #OdinLang
Reposted by Richard Taylor
OMG, Expert LSP is already an option inside Zed! 🎉🎉🎉

I thought I'd had to do some custom config to try it out, since it was announced just a few hours ago.

Great work!

#ElixirLang
August 29, 2025 at 2:49 AM
Reposted by Richard Taylor
📣 for the first time in almost 2 years I have an opening for new clients (in May)!

Do you (or someone you know) need help with Elixir/Phoenix?

#ElixirLang
April 22, 2025 at 6:03 PM
With two prompts in Zed's integrated agent tools, it just created this (complete with animations) and played it using the puppeteer agent extension to make sure it worked 🤯

#ElixirLang #PhoenixFramework
March 31, 2025 at 9:47 PM
Reposted by Richard Taylor
[Upcoming Webinar] Elixir and Phoenix Security Checklist: 11 Best Practices

What are the highest impact ways you can safeguard your Elixir and Phoenix project from cyberattacks? Find out on March 26!

#myelixirstatus

paraxial.io/webinar/best
[Live Webinar] Elixir and Phoenix Security Checklist: 11 Best Practices
Livestream talk on how to secure Elixir apps.
paraxial.io
March 18, 2025 at 5:16 PM
Reposted by Richard Taylor
ROSEWATER launches in 13 DAYS!

A Wild West adventure game six years in the making.

Try the demo and wishlist on Steam: store.steampowered.com/app/1226670/...
March 14, 2025 at 11:46 AM
Reposted by Richard Taylor
I've had parts of this written down for a while - but I thought it was about time to document the detailed version of what happened during Balatro development

localthunk.com/blog/balatro...
The Balatro Timeline — LocalThunk
It’s been approximately 3 years since I began work on Balatro - and in that time I have personally documented almost nothing about the journey. This is something that has bothered me since the game la...
localthunk.com
March 7, 2025 at 2:22 AM
Reposted by Richard Taylor
Hey everyone! It's back! I'm running the huge deal again on all 650 of my commercial use fonts! Representing over a decade of my font output, at a crazy low price of just $19 (less than I normally license a single font for!) Cheers! :) hawtpixel.itch.io/hawtpixel-fo... #gamedev #fonts #indiedev
March 6, 2025 at 12:30 AM
Reposted by Richard Taylor
🔒 The Elixir project is now OpenChain (ISO/IEC 5230) certified, meeting global standards for open source license compliance!

This was done in collaboration with the EEF, reinforcing our commitment to secure and compliant open source development.

More details 👉 shorturl.at/UlYgZ

#Elixirlang
Announcing Elixir OpenChain Certification
The Elixir project now meets OpenChain (ISO/IEC 5230). Each release ships with Source SBoMs in CycloneDX 1.6 and SPDX 2.3, plus attestation.
shorturl.at
March 5, 2025 at 6:07 PM
Reposted by Richard Taylor
#GodotEngine 4.4 is finally here! 🚀

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/
Godot 4.4, a unified experience – Godot Engine
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...
godotengine.org
March 3, 2025 at 5:08 PM
Reposted by Richard Taylor
UK/EU remote Elixir dev wanted! 🇬🇧🇪🇺

Team Engine (client of mine) needs a Fullstack Elixir dev (32hrs/wk, 6mo+ contract) to help build software for Film/TV industry. 4+ yrs exp required.

Small remote team. Flexible schedule, autonomous work culture.

elixir.teamengine.co.uk
#elixirlang #remote
Team Engine | UK | Fullstack Elixir developer (Freelance) | Remote (UK_EU only).md
elixir.teamengine.co.uk
February 28, 2025 at 7:08 PM
Since there aren't many #Odin and #Raylib compute shader examples around, I decided to make my learning repo public: github.com/missinglinks...
The code is probably quite messy, as half the time I'm guessing things, but it might still be helpful to others :D

(Final boids count: 40000)

#gamedev
February 15, 2025 at 8:05 PM
I created a feed to keep up with everything in the #OdinLang community bsky.app/profile/did:...
February 10, 2025 at 1:49 PM
Reposted by Richard Taylor
rewrite.md
GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
February 4, 2025 at 5:47 PM
This is a great introduction to 2D Light Systems in #Godot

https://youtu.be/suzF2Y166eA
Master 2D Light Systems in Godot 4.3+
Wishlist Fangs & Faith Solitaire now: https://store.steampowered.com/app/3032430/Fangs__Faith_Solitaire/Hello, everyone! In this video we're looking at light...
youtu.be
February 4, 2025 at 9:45 AM
Reposted by Richard Taylor
Announcing the LIVEVIEW AND OTP CRASH COURSE.

In this FREE 15-lesson tutorial, you'll learn the basics of Phoenix LiveView: what it is, how it works, how to build a LiveView app, and how it makes use of Elixir's OTP and BEAM.

Sign up at LiveViewCrashCourse.com
Free tutorial: Learn Phoenix LiveView and OTP
Learn Phoenix LiveView and OTP in 15 lessons with this free tutorial
LiveViewCrashCourse.com
January 16, 2025 at 4:18 PM
Reposted by Richard Taylor
January 14, 2025 at 3:31 PM
TUI-like information dense interface for the web, good or bad?

#ElixirLang
January 8, 2025 at 8:13 AM
Trying to submit a support request to @fly.io because all our builds are failing 🙃
January 7, 2025 at 10:13 AM
I’ve been using ghostty.org every day for the last 6 months and it’s the best terminal on macOS I’ve ever used. It has just launched so now you can too!!
Ghostty
Ghostty is a fast, feature-rich, and cross-platform terminal emulator that uses platform-native UI and GPU acceleration.
ghostty.org
December 26, 2024 at 10:23 PM
Reposted by Richard Taylor
Hey all, I'm running a campaign to fund voice over for my cyberpunk-themed point & click adventure Neon Hearts City. 😃

It's currently 20% funded!

To support & win awards, go here 👇
www.cosmicvoidonline.com/blog/news/20...

Reposts appreciated! ❤️

#indiegame #indiedev #adventuregame #pointandclick
December 23, 2024 at 8:13 AM
If you're working in a large project and want to upgrade to LiveView 1.0 but not reformat your whole project in one go, you can add `migrate_eex_to_curly_interpolation: false` to your `.formatter.exs` to prevent the auto-migration. h/t @derekkraan.bsky.social #ElixirLang #LiveView
December 13, 2024 at 10:43 AM
Reposted by Richard Taylor
Did you hear the news? Code BEAM Lite is coming to London! 💂🇬🇧

Join us on the 31st January 2025 to connect with the brightest minds in Erlang and Elixir for an inspiring day of knowledge sharing and insightful talks! 🌐

Secure your ticket ➡️ codebeamlondon.com

#CodeBEAMLiteLondon #ElixirLang
December 4, 2024 at 3:43 PM
Reposted by Richard Taylor
Just a semi-regular reminder that I have an Elixir Devs starter-pack - if you're not there, let me know! 77 fine #ElixirLangfolks are there already and I have a feeling there's more!

https://bsky.app/starter-pack/solnic.dev/3l7czjlcejb2o
💜 Elixir Devs 💜
Join the conversation
bsky.app
December 4, 2024 at 2:11 PM
Reposted by Richard Taylor
#CodeBEAMLiteLondon – the TL;DR:

🎤 A line up of talented speakers (with more to come!)
👨‍💻 Two insightful training sessions
👏 Attendees learning the latest developments in Erlang, Elixir and Gleam

See what the Code BEAM buzz is all about: codebeamlondon.com

#CodeBEAM #webeamtogether #ElixirLang
December 3, 2024 at 10:21 AM