Richard Longflop
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richardlongflop.bsky.social
Richard Longflop
@richardlongflop.bsky.social
I hope I am not only 𝒘𝒉𝒊𝒎𝒔𝒊𝒄𝒂𝒍 𝒂𝒏𝒅 𝒐𝒅𝒅 to u guys

but also 𝒗𝒂𝒈𝒖𝒆𝒍𝒚 𝒕𝒉𝒓𝒆𝒂𝒕𝒆𝒏𝒊𝒏𝒈
Reposted by Richard Longflop
i had to drop what i was doing to make this
December 23, 2025 at 3:59 PM
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Most of my work on this was rapid prototyping anim stuff so I don't have a ton of personal work to show off but given we've had a lot of talk about AI vs the value of concepting, here was my pitch for the game's animation which I made in a few hours w/ wanderstop's assets and some asset store stuff
December 20, 2025 at 9:39 PM
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discovering insane edits recently
October 11, 2025 at 1:29 AM
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gotta have a little goofy
October 7, 2025 at 10:54 AM
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beanstalker kaathe rides again
September 8, 2025 at 9:46 PM
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The machines could never live up to the magnificent glory of a spontaneous 5 minute photoshop after a friend mentions "crabbage"
July 21, 2025 at 8:43 PM
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Bell Bearing Hunter

#EldenRing
July 1, 2025 at 9:01 PM
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The true power of the Crucible.
June 3, 2025 at 8:27 PM
Reposted by Richard Longflop
Curly finds Jimmy's Fursona.

Featuring @getgianni.com as Curly and @justicewashington.net as Jimmy with sketches drawn by x.com/ChantellyArts!

Credits to @lucianimates.com for the sound edit at the end ^^

Watch it in HD here: youtu.be/l04jZmV6TuI?...

#Mouthwashing
May 9, 2025 at 4:55 AM
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remembered the "What is a Bonewheel?" alignment chart, one of my finest works
April 9, 2025 at 10:51 PM
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The mark's visual effect changes to indicate the counterattack window. Any thrust attacks do more damage while the enemy is vulnerable.
April 8, 2025 at 11:21 AM
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March 22, 2025 at 6:10 PM
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chesto and I have been quoting this video for the past few days and every time I think about it it makes me laugh so hard dude
January 16, 2025 at 7:56 PM
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This little guy is from Moss 2. He’s based on a dung beetle. He pushes his rolling cannon around, mounts, and fires it.

I’d animate the bug itself moving. But the way the cannon reacts is nearly 100% generated using my spatial tools. Primarily the physics and aim tools. He was so easy to animate!
October 22, 2024 at 2:56 AM
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January 24, 2025 at 4:05 PM
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a czech one too
January 13, 2025 at 10:46 PM
What this dude did with straight sword spam in DS3 was insane. I mean yeah sure, Blades of Ashina was cool, but Immersive Straight Sword Spam was the real heavy-hitter. If BORT doesn't make the last straight sword swing be an explosive Seppuku I will start putting breadbugs into toasters.
Now feels like the right time to announce this, too; the mod I'm working on is not just a few moveset tweaks. There's a lot more to it that I've been planning for a very long time and hope to be able to share as I go along... starting with a name I've had set in stone since 2022.
November 6, 2024 at 7:35 PM
Reposted by Richard Longflop
Always 💖

Don't make me tap the sign
November 6, 2024 at 5:42 AM
Cat tax. It's one void with two heads
October 17, 2024 at 10:47 PM
October 17, 2024 at 10:17 PM