John 🎮 Reit Games
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reitgames.bsky.social
John 🎮 Reit Games
@reitgames.bsky.social
Solo Game Developer from Norway 🇳🇴 living in Japan 🇯🇵
I focus on casual 2D games on the web 🕸️🎮
Currently working on #AegisAwakening, a tactical turn-based strategy game
2 min workflow of how to create a "hit"-animation
#AegisAwakening #GameDev #Spine2D
November 23, 2025 at 1:44 AM
Defeating squids will drop knives that can slice through other objects in the game! 🦑🔪
#SoloGameDev #IndieGameDev #Runner #RunnerGame
January 2, 2025 at 11:59 AM
I need to quickly reach the goal while testing my new confetti effect! 🎉🎊

Dragging the player to the goal works very well.

Check out the code example for the confetti mix in the thread (made with #Phaser). Feel free to use it!

#indiedev #sologamedev
December 19, 2024 at 2:14 PM
Reach new heights with a springboard, boing boing.

#indiegamedev #sologamedev
December 18, 2024 at 12:32 PM
My first attempt at creating molten LAVA 🌋🔥 in #Phaser.
It's giving more jelly vibes than lava, but we're getting there.
#IndieGameDev #SoloGameDev
December 15, 2024 at 12:57 PM
Added a few fun weapons such as a spatula, battle axe, and a stick. A cat and (not Mickey) mouse also join the party. I think Steamboat Willie can be used by everyone now.
#indiegamedev #sologamedev
December 15, 2024 at 7:49 AM
We can now select weapons and skins with a live preview.
Loving how it turned out 💀 ⚔️

Need to add more stuff to the arsenal.
What equipment would you like to see added?
#sologamedev #gamedev #indiegame
December 14, 2024 at 3:06 AM
My game's level select and equipment menus are coming along nicely.
#sologamedev
December 11, 2024 at 8:33 AM
I just learned how we can achieve a satisfying effect by using an elastic ease for Phaser Tweens. Boing boing.
#Phaser #GameDev

(Code in thread)
November 30, 2024 at 10:47 AM
This turned out way cooler than I expected. I'm really happy with how the bombs are exploding limbs - yeeet! It's a solid start, but I'm not done yet. Need to make it even more impactful.

#indiegamedev #sologamedev #SpecialEffects
November 29, 2024 at 10:28 AM
Winter Adventure for Puckit is wrapped up, and I'm back tinkering with Fruit'n'Roll. (Please help me come up with a good name 🧐🔍).

We've got sharp, stinky feet🦶slicing through juicy watermelons🍉. I'm thinking we need some watermelon seeds flying too.
#casualgame #sologamedev
November 27, 2024 at 12:11 PM
⛄Snowman and Santa are coming to Puckit!'s Winter adventure.
🎅Santa looks a bit angry. Maybe because his reindeers went rouge?

I plan two more skins, any suggestions? Thinking about an elf or a ginger man (the cookie🍪)
#indeigamedev #sologamedev
November 20, 2024 at 7:21 AM
Introducing frosty pucks for the upcoming winter update❄️
Our icy foes shatter nearby pucks, including you! Use them to your advantage, but be careful.
#indiegamedev #sologamedev #wintergaming
November 18, 2024 at 2:22 PM
❄️ Winter is coming to #Puckit!
With December just around the corner, I'm racing against time to complete my Winter Adventure update. The frosty theme is set, and 4 out of 24 levels are ready to go!
Plot twist: Rudolf's the enemy! 🦌
#indiegame #gamedev
November 17, 2024 at 8:47 AM