John 🎮 Reit Games
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reitgames.bsky.social
John 🎮 Reit Games
@reitgames.bsky.social
Solo Game Developer from Norway 🇳🇴 living in Japan 🇯🇵
I focus on casual 2D games on the web 🕸️🎮
Currently working on #AegisAwakening, a tactical turn-based strategy game
2024 was a great year for Phaser. I tried it for the first time in 2020, but it feels like more has happened this year than in 2020-2023 combined. Great work, and I’m looking forward to what’s next!
January 1, 2025 at 11:11 AM
Confetti mix Phaser Sandbox Entry
phaser.io
December 19, 2024 at 2:14 PM
I'll probably have to do something to make him more different just to be safe. Better safe than sorry.
December 16, 2024 at 12:58 AM
But before I add too much, I just want to have a variety of interesting (simple) weapons for the initial prototype.
December 16, 2024 at 12:17 AM
Yes, to a certain degree. Unfortunately, my limitation is that the collision box needs to be concave. And all my weapons are "sticks" now, haha

I want to experiment with adding more collision boxes per weapon to overcome this though. Adding a nunchuck (or a flail as you suggest) is on my TODO list.
December 16, 2024 at 12:12 AM
Great suggestions. I'll add some I think can fit well, and definitely the candy cane.

They don't have any significant properties. The length, mass, and the shape of collision box affect gameplay slightly. Would be cool to add additional visual effects to the weapons, but keeping it simple for now.
December 15, 2024 at 11:47 PM
I think it’ll look more like hot jelly in the end too if I can’t get the lava effect right.
December 15, 2024 at 11:00 PM
You’re right, it’s a bit too much. I’ll try to tweak it more, but maybe the lava will be renamed to hot jelly.
December 15, 2024 at 10:59 PM
I'm so happy to hear that! It's the first time I experiment with some "fun" UI instead of just smashing some menus and buttons in there.
I must admit, it’s enjoyable to click around and explore, haha.
December 11, 2024 at 10:36 AM
Sounds good. I'm considering getting the game myself. I heard a lot of bad things in the past, but I'm happy to see that it gets updates
December 10, 2024 at 5:32 AM
Love the Vibes. Here's an alternative art they generated for my game, Puckit!
December 8, 2024 at 12:27 AM
I like how the character grabs onto the ledge
November 30, 2024 at 11:53 AM
Put the sprite or graphics in the tween, and use an "Elastic.Out" easing function. (`this` is a Scene)
November 30, 2024 at 10:48 AM