Reid Hannaford
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reid.work
Reid Hannaford
@reid.work
director, filmmaker, game developer, creative technologist

canadian based in NYC

https://reidhannaford.com
Stuck in the trenches...

#GodotEngine #indiedev #gamedev
November 6, 2025 at 9:48 PM
POV: you got a bit lost on your morning walk in the forest

#screenshotsaturday #godotengine #indiedev #gamedev
October 25, 2025 at 1:23 PM
October 18, 2025 at 12:54 PM
Finally happy (for now) with the visual direction of the first “biome” in my knight game!

Been working on art aesthetic for a while — time to get back to mechanics and implement some enemies to fight ⚔️

#indiedev #gamedev #screenshotsaturday #godot #godotengine #blender
May 3, 2025 at 5:01 PM
Been hard at work creating grass and designing the environmental aesthetic for my game! I'm really digging how lush it looks.

#indiedev #gamedev #godot #godotengine #shaders
April 27, 2025 at 4:15 PM
Starting to build out the environment and experiment with the visual language for the game.

Next up will be texturing the terrain and adding grass & foliage 🌱

#godot #godotengine #indiedev #gamedev #blender
April 22, 2025 at 1:24 PM
Early prototype of my first mini boss fight.

Can you guess what kind of creature will replace the placeholder sphere? 👀

#godot #godotengine #indiedev #gamedev #bossfight
April 8, 2025 at 9:34 PM
Modeled some simple level geometry for my scene blockout. First time my game kinda looks like a game!

#godot #godotengine #screenshotsaturday #gamedev #indiedev
April 5, 2025 at 1:38 PM
Blocking out some level ideas. It's fun to greybox in-engine with simple cubes because you can immediately run around the level and see how it feels, get a sense of scale, etc

Any tips about level design and environment art for me?

#godot #godotengine #indiedev #gamedev #leveldesign #greybox
April 4, 2025 at 3:48 PM
Target lock strafing 👀

This was surprisingly complicated to get working. The direction of joystick input combines with the direction the model is pointing to determine which animation to play.

Now I need to blend it all together nicely...

#godot #godotengine #indiedev #gamedev #animation
April 3, 2025 at 10:32 PM
@heytibo.bsky.social Any tips for a strafe / side walk cycle? This is early progress but I'm struggling
April 3, 2025 at 8:33 PM
Chained attacks and slash trails!

Everything is still a bit janky but building it up bit by bit. Will come back for polish later.

#godot #godotengine #indiedev #gamedev
April 2, 2025 at 10:41 PM
Target system! Loosely inspired by Tunic. It's modular, the camera dynamically frames the player and the target, and you can manually cycle through targets based on X screen space.

Now I need to make character animations for when you're locked on!

#godot #godotengine #indiedev #gamedev #tunic
April 1, 2025 at 12:08 PM
Health bars, screen shake, and a hurt animation! Crude core game loop coming together.

#godot #godotengine #indiedev #gamedev
March 26, 2025 at 9:02 PM
Got some basic impact feedback implemented — some shader effects, sounds, and knockback.

Soon will add a damage animation, screen shake, and a UI overlay!

#godot #indiedev #gamedev #godotengine
March 24, 2025 at 10:07 PM
Implemented super basic combat!

There’s still no visual/audio feedback on impact and the “enemy” behavior is super primitive, but it’s a start!

#godot #godotengine #gamedev #indiedev
March 19, 2025 at 2:05 PM
Got my knight hooked up with a player controller and working with my idle, run, jump, and attack animations in Godot 4.4!

I'll return to polish the animations more later but for now I'm going to move onto prototyping the combat.

#gamedev #indiedev #godot #psx #knight
March 18, 2025 at 10:22 PM
Making progress on animating the run cycle for my knight!

#indiedev #gamedev #godot #blender
March 17, 2025 at 2:51 PM