Brian Russ
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realbrianruss.bsky.social
Brian Russ
@realbrianruss.bsky.social
Fullstack Developer by Day, #GameDev by night, @Moohanni on Twitch
An example of smashing an NPC with a box.

In the process of figuring out how to make puzzles and make interesting gameplay without adding "direct" combat.

#indiedev #gamedev #pixelart
April 22, 2025 at 8:17 PM
Refining moving block mechanics. You can now ledge climb on stacked boxes.

#gamedev #indiedev #pixel
April 22, 2025 at 2:03 AM
After copious amounts of debugging, the ledge climb is now implemented.

#pixelart #gamedev #indiedev
April 19, 2025 at 6:51 AM
Took a much longer than I thought. Now time to iron out the bugs!

#gamedev #indiedev #pixelart
April 18, 2025 at 5:05 AM
Neat little bug while getting the push and pull mechanic to feel good.

(Stream audio in background)

#Gamedev #indiedev
April 18, 2025 at 12:30 AM
It ain't fun yet... but I think it can be

#gamedev #pixelart #puzzleplatformer
April 17, 2025 at 6:56 AM
My version of "greyboxing" to start prototype mechanics.

I need SOMETHING to look at to keep sane, but not spending too much time on art so I can focus on fleshing out mechanics.

Plus, it'll prob take me 5x as long as a real artist to make something of quality, lol.

#gamedev #pixelart
April 16, 2025 at 6:57 PM
I'm trying!!! (programmer trying to do art)

#gamedev #pixelart
April 12, 2025 at 3:51 AM
Decided to take a step back from 3D (3d assets take too much time in story-driven games).

Now working on a JRPG. After a week and a half of hard programming, finally got some haphazard barebones working.

#gamedev #Unity #JRPG
April 4, 2025 at 2:17 AM
I just spent 8 hours replacing 3 window regulators in my car. I'm confident when I say... I'm not cut out for the trades.

I'm going to stick with #development... please AI don't replace me!

#gamedev #indiedev
January 13, 2025 at 5:51 AM
Got elevation working.

Finally back to the project after finishing my school capstone. Nice to be back in #unity after a hard 8-9 days of web dev.

#indiedev #gamedev
January 6, 2025 at 8:40 PM
I think prototyping comes in 2 stages. Testing the core mechanic and then testing the game loop. The core mechanic felt good. Controlling an airship is awesome!

..But then I started on the actual project and realized so many things are still unproven. I'm just on stage 2.

#gamedev #indiedev
December 29, 2024 at 1:50 AM
You going to kill the egg sacs? Or do you want more of these to exist?

#indiedev #gamedev
December 27, 2024 at 9:44 PM
The foundation is coming along. Not trying to reveal too much about the idea yet, but I think a public prototype is feasible in 2 months time.

#indiedev #gamedev #indiegamedev
December 25, 2024 at 10:30 PM
Getting the prototype version of the chain wep working!

Planning on 2, maybe 3 wep platforms that you change types throughout the campaign.

(I guess bsky mutes the real word for this, so using wep instead)

#gamedev #indiedev
December 25, 2024 at 1:17 AM
At 2AM I was too tired to code up the chain gun mounts, so I did a little set dressing with lights and sounds to capture the feel of the game a bit more.

#gamedev #indiedev
December 23, 2024 at 7:28 PM
Starting working on the controls and navigation. Figuring out a nice blend of realistic feel but also making sure it's still fun to control.

I want navigation to be a foundation for the gameplay to create strategic experiences, not to be overly hard.

#indiedev #gamedev
December 23, 2024 at 4:00 AM