Brian Russ
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realbrianruss.bsky.social
Brian Russ
@realbrianruss.bsky.social
Fullstack Developer by Day, #GameDev by night, @Moohanni on Twitch
thanks! definitely will require more but I like how it turned out for the relatively quick effort on it
April 27, 2025 at 4:15 AM
4) The Idea

It still feels lukewarm of an idea. But, enough to make me want to complete a true prototype of it.
April 27, 2025 at 3:45 AM
2) Controls

Control feels is everything, even in a game that does not require precise and mechanical platforming.

3) Ambiance

Ambiance was enough to make it rate 400 for graphics, but a more concerted effort on art will be important.
April 27, 2025 at 3:45 AM
1) Mechanics

For people who like puzzles, the mechanic was interesting and challenging, but complaints about not being able to see different tile layouts of different realms posed a somewhat annoying challenge.
April 27, 2025 at 3:45 AM
definitely, you will see use of buttons and switches for sure. Thanks for the feedback!
April 22, 2025 at 11:39 PM
thanks, appreciate it 😀
April 20, 2025 at 7:44 PM
thanks for the advice!
April 20, 2025 at 7:33 PM
Good question, I suppose I won't know which style until I mock up a level background and put it together. Guess the programmer needs to do more drawing haha
April 20, 2025 at 7:32 PM
100%, led to much better results! Of course, prob has 100 more iterations to go lol
April 20, 2025 at 7:27 PM
lol, that explains it well
April 18, 2025 at 12:54 AM
haha, we all got our quirks! I remember thinking drawing would be nice and relaxing and realized it takes intense focus on shapes, lines, and angles. It's all hard!
April 17, 2025 at 3:59 AM
bros cooking
April 12, 2025 at 5:42 AM
Thanks! Starting to build a puzzle platformer based off my recent Ludum Dare jam where you go into "spirit realms" to access different platforms. Still in the exploration phase. (free background from someone else).
April 12, 2025 at 5:33 AM
haha awesome!!
April 10, 2025 at 6:11 AM
well... mine's a spirit, lol. Great minds think alike
April 10, 2025 at 5:26 AM