⁺‧☽⛧ゆめねこバージョン棍棒⛧☾˖‧「YumeNeko ver. e6a38de6a392」
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re-yumeneko.bsky.social
⁺‧☽⛧ゆめねこバージョン棍棒⛧☾˖‧「YumeNeko ver. e6a38de6a392」
@re-yumeneko.bsky.social
こんばんは生き人形です。流血とかわいい女性が好き。僕は男性(He/he)そして21歳です。プロシップとロリコンとショタコンは人間じゃないし殺すべき。英語と日本語OK。日本人じゃない!
3D model i made while I wasn't active here
October 17, 2025 at 12:03 AM
DEVLOG #9

I gave Tomo Chan a tail in the overworld. I also made an overworld and dialogue sprite for Kusa. In this video I show off all current character bios.
June 3, 2025 at 7:46 AM
DEVLOG #8

Since the last devlog I worked on a dialogue sprite, polishing up Ketsuko's combat sprites, and better looking combat buttons. I may have to sacrifice the talking animation to give the characters expressions because of the way the dialogue system is set up.
June 2, 2025 at 2:38 AM
DEVLOG #7

Tried to do an inventory system all day today but at least I got this rudimentary game over screen in at the end. I'm feeling tired but will do a lot of art tomorrow to polish up this fight. Any suggestions on a fight background?
May 28, 2025 at 5:10 AM
Bloopers
May 27, 2025 at 10:00 PM
DEVLOG #6.6(.6)

Fixed a previously undetected bug that caused the enemy's hitbox to linger invisibly. Also added damage flashes and dialogue.
May 26, 2025 at 2:03 AM
DEVLOG #6

Overworld movement sprites for Ketsuko are complete. Now to work on Tomo Chan's overworld sprite. I'll only need an idle for her as of now so I should be able to get the dialogue side of this project started soon.
May 25, 2025 at 4:32 AM
DEVLOG #5.5

Basic field sprite animations done. and a shift key to make the player go faster. I'll decorate this one like Ketsuko, and do the same for Tomo Chan and other characters. This is only log 5.5 because this is the only thing I've done between the last one and now.
May 24, 2025 at 9:47 PM
DEVLOG #5

Tomo Chan combat sprites are done. I will work on polishing up the code side of the combat and finally finishing Ketsuko's punch and parry (may make her default attack a bite instead). Between this log and the last I found out my attack button didn't work as intended but now it works.
May 24, 2025 at 3:09 AM
DEVLOG #4

I got timed attacks WORKING!!!!!!!!!!!!!!!!! They look janky right now but that'll be fixed later with sprite animations. Also I'll fix those healthbars soon. Currently you press X to attack, and Z to do follow up attacks. The first attack has a 30 frame window before the enemy's turn,
May 19, 2025 at 12:37 AM
Newest gameplay. Started work on player attacks. Currently struggling to do so.
May 15, 2025 at 6:39 PM