⁺‧☽⛧ゆめねこバージョン棍棒⛧☾˖‧「YumeNeko ver. e6a38de6a392」
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re-yumeneko.bsky.social
⁺‧☽⛧ゆめねこバージョン棍棒⛧☾˖‧「YumeNeko ver. e6a38de6a392」
@re-yumeneko.bsky.social
こんばんは生き人形です。流血とかわいい女性が好き。僕は男性(He/he)そして21歳です。プロシップとロリコンとショタコンは人間じゃないし殺すべき。英語と日本語OK。日本人じゃない!
3D model i made while I wasn't active here
October 17, 2025 at 12:03 AM
True
June 7, 2025 at 5:09 AM
NEXT UP:
Finish Ketsuko's eat animation in combat
Figure out how the inventory works
Add new boss
Depending on my mood, add another
Publish proof of concept
June 3, 2025 at 7:46 AM
Implemented character bios
June 2, 2025 at 3:50 AM
I forgot I needed to draw Ketsuko eating a blood bag for combat... that's next
June 2, 2025 at 2:40 AM
UP NEXT:

Tomo Chan dialogue sprite
Giving Tomo Chan's overworld sprite a tail
Akagami and/or the Film Freak (I don't have a name yet) bosses and sprites
Inventory and items
Kusa San shop and info station
Release the proof of concept
June 2, 2025 at 2:38 AM
Up next:
Tomo Chan overworld entity that I can talk to
Completing dialogue sprites for the two
Completing Ketsuko's punch and parry animations
Doing an item eating animation for Ketsuko
Starting work on Kusa San's shop
Starting work on Akagami boss
Starting work on Aka Manto and Teke Teke boss
May 25, 2025 at 4:32 AM
What's next:
Fix dialogue box
Make dialogue sprites
Make overworld sprites
Finish Ketsuko attack sprites
Create a unique death screen for each boss (will do as I make them).
May 24, 2025 at 3:09 AM
I'll need to find a way to shake my characters or make them recoil as they take damage cause right now unless the player is looking at the healthbars, the characters look like they're tanking everything which is not ideal.
May 24, 2025 at 3:09 AM
Usually the difference is whether or not the artist is a woman or not. At least when I see them.
May 21, 2025 at 2:38 AM
Parry has been fixed
May 19, 2025 at 1:36 AM
Currently working on fixing the parry bug
May 19, 2025 at 1:04 AM
NEXT UP

Attack menu
Polishing animations
Fixing the positions of the healthbars
May 19, 2025 at 12:37 AM