I gave Tomo Chan a tail in the overworld. I also made an overworld and dialogue sprite for Kusa. In this video I show off all current character bios.
I gave Tomo Chan a tail in the overworld. I also made an overworld and dialogue sprite for Kusa. In this video I show off all current character bios.
Since the last devlog I worked on a dialogue sprite, polishing up Ketsuko's combat sprites, and better looking combat buttons. I may have to sacrifice the talking animation to give the characters expressions because of the way the dialogue system is set up.
Since the last devlog I worked on a dialogue sprite, polishing up Ketsuko's combat sprites, and better looking combat buttons. I may have to sacrifice the talking animation to give the characters expressions because of the way the dialogue system is set up.
Tried to do an inventory system all day today but at least I got this rudimentary game over screen in at the end. I'm feeling tired but will do a lot of art tomorrow to polish up this fight. Any suggestions on a fight background?
Tried to do an inventory system all day today but at least I got this rudimentary game over screen in at the end. I'm feeling tired but will do a lot of art tomorrow to polish up this fight. Any suggestions on a fight background?
Fixed a previously undetected bug that caused the enemy's hitbox to linger invisibly. Also added damage flashes and dialogue.
Fixed a previously undetected bug that caused the enemy's hitbox to linger invisibly. Also added damage flashes and dialogue.
Overworld movement sprites for Ketsuko are complete. Now to work on Tomo Chan's overworld sprite. I'll only need an idle for her as of now so I should be able to get the dialogue side of this project started soon.
Overworld movement sprites for Ketsuko are complete. Now to work on Tomo Chan's overworld sprite. I'll only need an idle for her as of now so I should be able to get the dialogue side of this project started soon.
Basic field sprite animations done. and a shift key to make the player go faster. I'll decorate this one like Ketsuko, and do the same for Tomo Chan and other characters. This is only log 5.5 because this is the only thing I've done between the last one and now.
Basic field sprite animations done. and a shift key to make the player go faster. I'll decorate this one like Ketsuko, and do the same for Tomo Chan and other characters. This is only log 5.5 because this is the only thing I've done between the last one and now.
Tomo Chan combat sprites are done. I will work on polishing up the code side of the combat and finally finishing Ketsuko's punch and parry (may make her default attack a bite instead). Between this log and the last I found out my attack button didn't work as intended but now it works.
Tomo Chan combat sprites are done. I will work on polishing up the code side of the combat and finally finishing Ketsuko's punch and parry (may make her default attack a bite instead). Between this log and the last I found out my attack button didn't work as intended but now it works.
I got timed attacks WORKING!!!!!!!!!!!!!!!!! They look janky right now but that'll be fixed later with sprite animations. Also I'll fix those healthbars soon. Currently you press X to attack, and Z to do follow up attacks. The first attack has a 30 frame window before the enemy's turn,
I got timed attacks WORKING!!!!!!!!!!!!!!!!! They look janky right now but that'll be fixed later with sprite animations. Also I'll fix those healthbars soon. Currently you press X to attack, and Z to do follow up attacks. The first attack has a 30 frame window before the enemy's turn,
チシブキちゃんは自分の一番好きなMILF
チシブキちゃんは自分の一番好きなMILF