Rebecca B. Underwood 🏳️‍⚧️
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rbunderwood.bsky.social
Rebecca B. Underwood 🏳️‍⚧️
@rbunderwood.bsky.social
Just a little bean. Writes fiction and poetry and rambles about video games on Youtube. Amateur graphic designer. She/Her.

Youtube: https://www.youtube.com/channel/UCPAl1yfXb3SgKqExT4ESfNA
Patreon: patreon.com/RBDoesStuff
This do anything for ya?

#godot #gamedev
October 26, 2025 at 8:22 PM
Tonight on a whim I wrote an engine in #godot for easily making text-based adventure games. The old-fashioned kind, with a text parser. I timed myself doing this. 2 hours, 44 minutes, 24.50 seconds.

I'll take my Summoningsalt video now please~

#gamedev
October 13, 2025 at 3:03 AM
Wow it almost looks like a real game
#gamedev #Godot
October 9, 2025 at 9:04 PM
Well, the battle system's pretty much done, so now begins the process of EVERYTHING ELSE.

Anyway, the cool thing about that background I've been using is that it's actually a shader, which means I can do stuff like THIS:

#godot #gamedev
October 4, 2025 at 1:22 AM
A few things got added/changed today, see if you can spot them (#3 will SHOCK you!!!!)

#gamedev #godot
September 30, 2025 at 9:58 PM
Okay, the other half of the item equation: equipment! We've got Armor, Weapons, Accessories, and Spheres. You can switch equipment mid-battle if it's in your inventory, and it can currently affect your stats, apply status effects, and grant status immunities (with more to come)! #gamedev #godot
September 28, 2025 at 9:19 PM
Consumable items added! Only took ~2 hours to get a working system in place, for one simple, super secret reason...

#gamedev #Godot
September 27, 2025 at 9:38 PM
Added win/lose conditions and a game over!

...Maybe a little too melodramatic of a game over.

#gamedev #Godot
September 26, 2025 at 10:04 PM
Update: I have escaped from Shader Hell. #gamedev #Godot

(For anyone wondering it's the menus masking out the line. That's it. That's literally it. Hours spent on that. My god.)
September 25, 2025 at 12:56 AM
We've got enemy AI! The cool kind, not the horrible big tech kind. "Big deal," you're thinking to yourself. Well, I'll tell you what the big deal is:

#gamedev #Godot
September 23, 2025 at 2:32 AM
So how many systems are *too* many systems?

...asking for a friend.
#gamedev #godot
September 22, 2025 at 12:17 AM