Rebecca B. Underwood 🏳️‍⚧️
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rbunderwood.bsky.social
Rebecca B. Underwood 🏳️‍⚧️
@rbunderwood.bsky.social
Just a little bean. Writes fiction and poetry and rambles about video games on Youtube. Amateur graphic designer. She/Her.

Youtube: https://www.youtube.com/channel/UCPAl1yfXb3SgKqExT4ESfNA
Patreon: patreon.com/RBDoesStuff
Bah, forgot the alt text. It's a picture of a steam awards nomination for the 'Sit Back and Relax Award' except apparently I haven't played a single eligible game this year.
November 25, 2025 at 3:01 AM
Thank you for coming to my TED talk, please tip your servers.
November 25, 2025 at 12:38 AM
I dunno, maybe it'll make more sense later when there's more characters to hang out with, my party is only five people currently. I just find it weird. Maybe I'm the weird one, though. Who knows.
November 25, 2025 at 12:38 AM
I've seen at least one video pop up that calls this great because it's anti-FOMO but I feel like it's a bad take. FOMO isn't bad, it's a motivator, not every player needs to see every inch of your game, and I feel like taking this pressure out has sorta left a hole that hasn't been filled.
November 25, 2025 at 12:38 AM
So it just kinda... feels weird that time is being emphasized so much here. Like, the day is broken up into three distinct time periods, there's elaborate day transitions (which are gorgeous, love the typography in this game), but time is essentially a non-factor gameplaywise.
November 25, 2025 at 12:38 AM
Demonschool (which again is a fantastic game that I love) feels *extremely* linear so far. I can do everything in every time period, so... why wouldn't I? I can do karaoke three times a day so raising character affinity hasn't been a problem, and if I max one I can do the event immediately.
November 25, 2025 at 12:38 AM
One of the reasons the calendar system is in Persona is because it adds a small bit of non-linearity to your playthrough. The story's the same every time, but you can make different choices on how to spend your days. You're given a small amount of freedom that way. You get to make choices.
November 25, 2025 at 12:38 AM
Which to me begs the question: What's the point of the elaborate time framing at all?
November 25, 2025 at 12:38 AM
Thing is, there's no actual deadline *mechanically*. Time progresses when you begin the next story segment, and you're free to do whatever and however much you want until you choose to do that. There's no way to progress time without making story progress, and story progress happens on schedule.
November 25, 2025 at 12:38 AM
The game does not shy away from the fact that it's partly inspired by Persona, and one of the ways that's most visible is with the way time works: 10 weeks until the apocalypse, you have to complete a specific assignment before the weekend, make sure to hang out with your friends too.
November 25, 2025 at 12:38 AM
All the people who love to make things these days are living either in shacks in the woods or their parents' basements making 500 commits on open source projects a day with a gun next to their computer in case it starts misbehaving.
November 22, 2025 at 2:56 AM
That's how I feel about most interactions with
Deadpool media these days
November 17, 2025 at 3:07 PM
Even ignoring the English lyrics being written by someone who doesn't speak it super well, they're just... the premise of the show? And the rap is abysmal. And yet I keep nearly crying every time I hear the chorus for the first time in a while. Absolutely carried by the vocalist. Crazy.
November 16, 2025 at 11:54 PM
Complete chance that I caught that, very glad I did.
November 13, 2025 at 8:59 PM
If you game overed while in a situation where the game expected numeric input (i.e. it's asking you to choose from a list of options, which is something I built into Narrāre), it would still be requiring a number as input—meaning you couldn't *load or quit*. Yikes!
November 13, 2025 at 8:59 PM
In said playthrough, I found eight bugs; of those, three were you being able to do things more than once, two were typos, one was me not accounting for a bug with #Godot itself (that I really need to file an issue about), one was due to bad regex, and one was INCREDIBLY SEVERE.
November 13, 2025 at 8:59 PM