Rasmus Clausen
rasmusclausen.bsky.social
Rasmus Clausen
@rasmusclausen.bsky.social
Reposted by Rasmus Clausen
Profile.
September 11, 2025 at 7:29 AM
When building a renderer it is important to be able to compare results with some kind of ground truth. For my own Vulkan raytracer. I have made it such that I can export glTF scenes from blender and load those into my framework. With lights and camera. Here is a video of a test scene I just setup.
April 23, 2025 at 8:29 AM
Work on my #Vulkan raytracing framework continues. I am currently working on an offline rendering mode, for generating ground truth images, which I can compare my realtime techniques on. The goal being to test the effect of importance sampling and filtering/denoising for raytracing in games.
March 6, 2025 at 8:34 AM
During #globalgamejam. I spent my refactoring up my #vulkan raytracing renderer and tried to implement bubble shading. I like what I got done in that time. Just look at these colors. It isn't exactly a bubble, more like oily glass, but I learned a lot from doing it.
January 31, 2025 at 8:09 PM
I finally have Hardware accelerated raytracing running in my own Vulkan framework. It might be with debug colors and the image is upside down, but I can't be happier. I have spent most of the holiday break learning how to do this and it is finally here.
January 6, 2025 at 1:14 PM
I have 2 different exams in 2 days plus two reports before the end of the year. I am at PEAK, quit university and just make video games energy right now. This always happens during exam season.
December 16, 2024 at 1:35 PM
Reposted by Rasmus Clausen
btw these large scary math symbols are just for-loops
November 17, 2024 at 6:39 PM
With the great migration to bluer skies happening, I should probably introduce myself!

I’m Rasmus, a Danish 🇩🇰 M.Sc. student in Graphics, Games, and Visual Computing, currently working at the LEGO Group.

I’ve been making games in my spare time for almost 10 years and aspire to do it professionally.
November 12, 2024 at 9:00 AM