Rasmus Clausen
rasmusclausen.bsky.social
Rasmus Clausen
@rasmusclausen.bsky.social
When building a renderer it is important to be able to compare results with some kind of ground truth. For my own Vulkan raytracer. I have made it such that I can export glTF scenes from blender and load those into my framework. With lights and camera. Here is a video of a test scene I just setup.
April 23, 2025 at 8:29 AM
Work on my #Vulkan raytracing framework continues. I am currently working on an offline rendering mode, for generating ground truth images, which I can compare my realtime techniques on. The goal being to test the effect of importance sampling and filtering/denoising for raytracing in games.
March 6, 2025 at 8:34 AM