RandFloat
random-randfloat.bsky.social
RandFloat
@random-randfloat.bsky.social
I'm a game development enthusiast. I enjoy programming, making 2D art, making 3D art, and playing video games. I particularly enjoy Valve's titles, Undertale, Deltarune, and a bunch of others I couldn't be bothered to list.
Reposted by RandFloat
October 21, 2025 at 5:59 PM
Protip: Don't go through the backside of the portals.
October 12, 2025 at 11:04 PM
sonc... the auto-walk down slopes was so behaved right up to when I decided to record.
October 12, 2025 at 9:11 PM
Reposted by RandFloat
"Bluesky is dying"

Oh yeah? Then explain why this GIF always does numbers.
two men are standing next to each other holding guns in a field .
ALT: two men are standing next to each other holding guns in a field .
media.tenor.com
August 7, 2025 at 6:37 PM
Reposted by RandFloat
I love her and her stupid mech so much #DELTARUNE
July 28, 2025 at 8:12 PM
When you're making a joke game about measuring space with a ruler and accidentally hit hard with the rendering.
July 25, 2025 at 11:43 PM
It's now probably fairly clear what I'm trying to make. A game like FNaF (6) Pizzeria Simulator, but you can build the entire pizzeria.
July 21, 2025 at 9:25 PM
Now you can place walls. The only thing is that the mouse raycast seems to be slightly off.
July 20, 2025 at 10:03 PM
Finally finished entering all of the mesh data I'd need to generate wall meshes. While tedious it was very satisfying seeing the test maze slowly become more and more whole.
July 20, 2025 at 4:46 PM
I'm working on a project that requires generating a mesh of walls, on the edges of tiles. In order to ensure that I was only making meshes without rotational symmetry, I created a simple brute forcing program. Through this I discovered that a "backwards C" is the meaning of life.
July 19, 2025 at 11:29 PM
Reposted by RandFloat
July 11, 2025 at 11:23 AM
Reposted by RandFloat
POV: you're a kid in '96 who just got Mario's latest…
June 30, 2025 at 6:40 PM
Reposted by RandFloat
June 17, 2025 at 8:11 AM
Soon you'll be able to refer to time in terms of BDR (Before Deltarune Release) and ADR (After Deltarune Release).
June 3, 2025 at 10:56 PM
Reposted by RandFloat
May 14, 2025 at 2:20 AM
TIL if you're crouching and use the alt-fire with grenades, instead of doing a small toss, Gordon rolls them on the ground.
May 4, 2025 at 5:19 PM
I'm trying to bring this little idiot to the end of Half-Life 2. Getting it through Ravenholm was an experience because it kept dying, and I had to find a hole in some clip brushes. I had to be *so* careful not to catch it on fire as that's the only way it'll die.
May 1, 2025 at 1:41 AM
I love the old steam controller. it's so unapologetically goofy and fun. It's really nice to use for fps games because of the touchpads. I also kinda like using it on my desktop.
April 9, 2025 at 2:44 AM
Made a teaser for a game a friend and I are working on. Which should be releasing semi-soon.
February 11, 2025 at 4:15 AM
I'm making a reflection/class system in pure C99 by abusing macros and it's kinda really fun. It also doesn't have horrible syntax either.
January 23, 2025 at 5:03 AM
Hammer on Linux is amazing, who wouldn't want to have the 3D and 2D views constantly blanking out at random? Still, more functional under Wayland than it was under X11. It's usable under Wayland but X11 - in my experience - just completely garbles the 3D and 2D views, and also freezes.
January 13, 2025 at 4:06 AM
I've just spent what was probably hours configuring NeoVIm plugins and NeoVIm itself to make it like this. Is this normal?
January 12, 2025 at 6:02 PM
I've been looking at Odysee as a possible Youtube alternative, however I want to be certain that they're not doing anything shady. One of my friends and I can't figure out how they're making money to keep the platform going. If anyone knows, please tell me.
December 31, 2024 at 5:03 AM
Pro tip for people trying to make a multiplayer game in Godot with C#: Don't; It just won't work for whatever reason. Maybe I was doing something *slightly* differently between attempts but I got it working so I DON'T CARE.
December 23, 2024 at 2:18 AM
I'm poking around the official Half-Life SDK in order to figure out creating a custom gfx.wad (The game refuses to boot without it) as I would like to make a standalone game using Xash3D. Couldn't find any way to make qpic files, which apparently nobody on the face of the Earth knows about.
December 18, 2024 at 3:07 AM