RandFloat
random-randfloat.bsky.social
RandFloat
@random-randfloat.bsky.social
I'm a game development enthusiast. I enjoy programming, making 2D art, making 3D art, and playing video games. I particularly enjoy Valve's titles, Undertale, Deltarune, and a bunch of others I couldn't be bothered to list.
Protip: Don't go through the backside of the portals.
October 12, 2025 at 11:04 PM
sonc... the auto-walk down slopes was so behaved right up to when I decided to record.
October 12, 2025 at 9:11 PM
When you're making a joke game about measuring space with a ruler and accidentally hit hard with the rendering.
July 25, 2025 at 11:43 PM
It's now probably fairly clear what I'm trying to make. A game like FNaF (6) Pizzeria Simulator, but you can build the entire pizzeria.
July 21, 2025 at 9:25 PM
Now you can place walls. The only thing is that the mouse raycast seems to be slightly off.
July 20, 2025 at 10:03 PM
Finally finished entering all of the mesh data I'd need to generate wall meshes. While tedious it was very satisfying seeing the test maze slowly become more and more whole.
July 20, 2025 at 4:46 PM
I'm working on a project that requires generating a mesh of walls, on the edges of tiles. In order to ensure that I was only making meshes without rotational symmetry, I created a simple brute forcing program. Through this I discovered that a "backwards C" is the meaning of life.
July 19, 2025 at 11:29 PM
I'm trying to bring this little idiot to the end of Half-Life 2. Getting it through Ravenholm was an experience because it kept dying, and I had to find a hole in some clip brushes. I had to be *so* careful not to catch it on fire as that's the only way it'll die.
May 1, 2025 at 1:41 AM
How do you keep the UVs correct when you extrude like that? Even with your addon's correct face attributes feature they mess up in situation where I'm extruding in the middle of a wall. By the way, amazing addon, I couldn't live without it at this point.
March 11, 2025 at 2:53 AM
Made a teaser for a game a friend and I are working on. Which should be releasing semi-soon.
February 11, 2025 at 4:15 AM
I've just spent what was probably hours configuring NeoVIm plugins and NeoVIm itself to make it like this. Is this normal?
January 12, 2025 at 6:02 PM
Pro tip for people trying to make a multiplayer game in Godot with C#: Don't; It just won't work for whatever reason. Maybe I was doing something *slightly* differently between attempts but I got it working so I DON'T CARE.
December 23, 2024 at 2:18 AM
Skeeter skeet
December 15, 2024 at 4:45 AM
Godot multiplayer is something I can working, until I try having players dynamically spawn in. Then everything collapses. Does anyone with more Godot knowledge have any advice?
#godotengine #multiplayer #pleasehelpImoutofideasonhowtofixthis
December 7, 2024 at 1:31 AM
Blub blub blub blub
December 5, 2024 at 2:00 AM
A very sane conversation.
November 24, 2024 at 3:55 AM