Robert Yang
radiatoryang.bsky.social
Robert Yang
@radiatoryang.bsky.social
gay artist, game dev in nz // https://debacle.us // auckland, aotearoa new zealand

making Tryhard, a tactics RPG about rugby https://store.steampowered.com/app/3443270/Tryhard/
the game is so pretty but sometimes the dither blends on the rock meshes are pretty distracting. how do you smooth that out in an unreal game? do I have to increase anti-aliasing quality or something
November 14, 2025 at 8:42 PM
update: the parrot is terrifying, really huge and loud, I would never give it any of my precious alcohol
November 12, 2025 at 8:10 AM
Looks great!
November 10, 2025 at 9:07 PM
I think all func details do it automatically now? These are func detail illusionary though
November 10, 2025 at 9:06 PM
the spiders were too scary for me but I like all this other stuff!
November 8, 2025 at 4:53 AM
it's one of the classic lessons of 90s level design: if a space feels weird, you can probably get away with it if you add a bunch of columns and supports to "justify" it
November 7, 2025 at 11:33 PM
tldr summary / spoiler-free Dread Delusion quest design notes from the end of my post:
November 7, 2025 at 8:56 PM