Quigley
quigjam.bsky.social
Quigley
@quigjam.bsky.social
Digital and Tabletop Game Designer
Current Project: https://bit.ly/backyard-teaser-direct

https://linktr.ee/quigjam
james@quigjam.me
Trying something different by printing playtesting rules as booklets for Metatopia.
November 5, 2025 at 8:22 PM
Getting my "thrall" charge attack working, was split between using an interpellation curve versus velocity, the velocity gives a better chance for the enemy to overshot while interpolating would keep the curve consistent
October 7, 2025 at 10:59 PM
Had to work around a weird Unreal crashing issue but finally got EQS generating around my enemy zones how I wanted
October 7, 2025 at 1:31 AM