Quigley
quigjam.bsky.social
Quigley
@quigjam.bsky.social
Digital and Tabletop Game Designer
Current Project: https://bit.ly/backyard-teaser-direct

https://linktr.ee/quigjam
james@quigjam.me
the big decision facing backyard right now
November 17, 2025 at 4:11 PM
without context my favorite locations created in backyard so far
November 17, 2025 at 12:05 PM
Teaser Page is up for Fantasy in My Backyard coming in February.

Build urban fantasy using real cities and create the magical communities that inhabit them.

bit.ly/backyard-tea...
November 17, 2025 at 1:02 AM
Certainly did not take enough pictures but Crown playtests are going well! We had a massive 8 person group play out the faction mechanics and they all loved it.
November 8, 2025 at 12:43 PM
Here's the mobile zine stall for Metatopia. 3 copies of Afterworld and Memoirs plus a copy of Prequel to show off (available for print soon)
November 6, 2025 at 4:11 PM
Trying something different by printing playtesting rules as booklets for Metatopia.
November 5, 2025 at 8:22 PM
Tightly packed and ready for Metatopia.

Will I board Spirit unscathed!?
November 5, 2025 at 5:00 PM
I'll be at metatopia for the first time this week, playtesting crown and level. Heard only great things about this convention all year.

Excited if we can get up to 12 people for a faction gameplay focused test for crown
November 2, 2025 at 2:36 PM
thinking back to these minimalist adventure covers i tried sometime last year inspired by what @indestructoboy.bsky.social does,

still kinda fuck with it so maybe i'll loop around to it at some point
November 2, 2025 at 12:27 AM
Made a bunch of cocktails for my project for the @dmsguild.com game jam and honestly some of these I actually want to try

like gin with brown sugar, apple juice, and ginger beer kinda sounds bomb
October 19, 2025 at 9:55 PM
Tearing things down again was a pain but I think I've successfully refactored my the behavior trees for my Halo style AI project

Enemies now properly move between the "inner" and "outer" parts of their objective zones based on their "combat emotion" type
October 9, 2025 at 4:16 AM
Getting my "thrall" charge attack working, was split between using an interpellation curve versus velocity, the velocity gives a better chance for the enemy to overshot while interpolating would keep the curve consistent
October 7, 2025 at 10:59 PM
Had to work around a weird Unreal crashing issue but finally got EQS generating around my enemy zones how I wanted
October 7, 2025 at 1:31 AM
Great time playing #PrequelRPG with coworkers taking on eldritch god of Salt and Sweat Pittsburgh.

Favorite points
-easy chapter 1 turning into a mistaken silver bullet storyline
-npc friend to evil monster storyline
-bargains with the rival god Philedelphia

First time hitting a perfect epilogue!
October 6, 2025 at 6:04 PM
September 28, 2025 at 9:51 PM
Doing research for a learning project and found this fun piece from Bungie's Chris Butcher in 2003 I think?
September 5, 2025 at 2:03 AM
April 25, 2025 at 1:07 AM
is aliterating all of your stats cursed or naw?
March 4, 2025 at 8:22 PM
"Did you see what Lady McGae was wearing? It was so..."

Surplus: "innovative."

Need: "gaudy."
March 4, 2025 at 4:53 AM
Holy shit i did jt
February 23, 2025 at 8:24 PM
Your outie has set project deadlines
February 19, 2025 at 3:03 PM
researching games with mission generation mechanics/structure, know any I should add?
February 18, 2025 at 12:56 AM
okay here's what we got for tonight
February 17, 2025 at 2:52 AM
Oh boy
February 16, 2025 at 8:59 PM
Only 30 MORE MINUTES FOR PREQUEL

Can we break $7k before the end?

www.kickstarter.com/projects/eth...
February 16, 2025 at 8:30 PM