Developer logs and blogs, WIP art and assets, and general all-around gamedev ramblings. Current Project: Monster-Capture Citybuilder
In this game, the monsters' types are more narrative in focus and flavor, to bring a twist to the ever-common elemental systems of the genre.
In this game, the monsters' types are more narrative in focus and flavor, to bring a twist to the ever-common elemental systems of the genre.
The second is a concept for one of the starter's evolutionary line, including a branching path.
The second is a concept for one of the starter's evolutionary line, including a branching path.