Developer logs and blogs, WIP art and assets, and general all-around gamedev ramblings. Current Project: Monster-Capture Citybuilder
Today's focus is going towards making the backend systems work together with a user interface, so all of this won't have to be manual. From there, it's just a matter of adding monster moves and turns, and I've got a playable combat sim!
Today's focus is going towards making the backend systems work together with a user interface, so all of this won't have to be manual. From there, it's just a matter of adding monster moves and turns, and I've got a playable combat sim!
In this game, they get sent to live in a cottagecore town of your design!
In this game, they get sent to live in a cottagecore town of your design!
Most of these doodles have been just about getting ideas to paper regardless of detail or unified theme. Once the overall design is a bit more locked in, I'll start posting more detailed shots.
Most of these doodles have been just about getting ideas to paper regardless of detail or unified theme. Once the overall design is a bit more locked in, I'll start posting more detailed shots.
I started on a monster-capture game about a week back, as my first proper foray into coding by hand. I've always enjoyed Pokemon games, so I figured that'd be the best place to start!
I started on a monster-capture game about a week back, as my first proper foray into coding by hand. I've always enjoyed Pokemon games, so I figured that'd be the best place to start!
Using this space to start something fresh and new, and hopefully keep myself coming back to gamedev projects more than I have in the past. So, keep an eye out on this space for progress posts and news!
Using this space to start something fresh and new, and hopefully keep myself coming back to gamedev projects more than I have in the past. So, keep an eye out on this space for progress posts and news!