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qlimq.bsky.social
clim
@qlimq.bsky.social
21, figuring things out
he/they
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March 7, 2025 at 2:59 PM
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Dreaming big
August 17, 2023 at 5:15 PM
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ok i finally found somewhere quiet to sit and doodle

#furryart
February 14, 2025 at 4:08 PM
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cue
December 27, 2024 at 12:00 AM
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weed cat 2.0
December 20, 2024 at 6:23 PM
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Hair dryer
August 27, 2024 at 1:23 PM
список покупок
gender dog
November 15, 2024 at 3:10 PM
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Bingo keychain ....
November 13, 2024 at 1:03 AM
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best thing in the world
November 13, 2024 at 1:26 AM
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November 8, 2024 at 1:54 PM
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a thing for @rorystarr.bsky.social a while back
November 7, 2024 at 12:29 PM
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There's a real risk of me walking into a hole as I try to photograph something at golden hour.
November 7, 2024 at 3:50 PM
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Dropping a cap!
bleatwear.online
November 7, 2024 at 6:33 PM
bluesky feels like mentally well twitter
November 8, 2024 at 11:16 AM
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paws
November 7, 2024 at 1:38 PM
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boxes jumpscare (you should draw boxes)
October 24, 2024 at 3:13 PM
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I made a pixel art upscaling/rotation algorithm called cleanEdge! It makes rotating pixel art as clean as possible

torcado.com/cleanEdge

I made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)
October 24, 2024 at 8:20 PM
i wanna be a barista
October 22, 2024 at 4:22 AM
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Polar bear
October 18, 2024 at 1:19 AM
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October 22, 2024 at 2:49 AM
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Midnight Market
October 20, 2024 at 6:40 PM
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October 21, 2024 at 12:06 PM
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in case you somehow found me without seeing my girlfriend @notnite.com 's post(s), I am currently helping work on a @godotengine.org mod loader thingy: github.com/NotNite/GDWe...
it's currently mostly focused on the game WEBFISHING (Godot 3.5.2), but I still think it's pretty cool
GitHub - NotNite/GDWeave: Experimental runtime patching system for compiled GDScript bytecode
Experimental runtime patching system for compiled GDScript bytecode - NotNite/GDWeave
github.com
October 21, 2024 at 1:26 AM
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October 20, 2024 at 5:27 PM
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nice shark bro #webfishing
October 19, 2024 at 4:34 PM