Stanislav
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pupetone.bsky.social
Stanislav
@pupetone.bsky.social
Вітаю.
I'm a hobbyist game developer from Ukraine. Developer of Voyi.
Have a good luck and a great day!
Our reddit: https://www.reddit.com/r/Voyi/
Instagram: https://www.instagram.com/stasgorovii/profilecard/?igsh=OWh2cm9lOWVya28=
Vitayu!
Small post on Voyi armoury.

This time Light, Medium, Heavy armours for Scout!

On other fronts, sadly not much presentable progress.
So, I wish you good luck!

#gamedev #indiegamedev #pixelart
December 3, 2025 at 7:22 PM
Vitayu!
Small post on Voyi.

As what I am working on is pretty boring (so I don't really know when actual post will be), I decided to share some icons in work.

For Light, Medium and heavy armours for the Baseliner.

I wish you good luck!

#gamedev #indiegamedev #pixelart
December 2, 2025 at 10:38 PM
Vitayu!
News on Voyi.

Currently, I am working on game modes and design documentation.

Also, just released the first video in a new format. I wanted to do such experiment for a while, but couldn't really.

www.youtube.com/watch?v=x1DU...

I hope you will enjoy! Good luck!

#gamedev #indiegamedev
Voyi - Intro
YouTube video by PupetOne
www.youtube.com
November 25, 2025 at 11:09 PM
Vitayu!
Out of context post on Voyi.

Spi-I-i-I-i-I-i-I-i-I-in

#gamedev #indiegamedev
November 22, 2025 at 12:32 AM
Vitayu!
New devlog on Voyi.

Generally, worked on polishing and bugfixes (alot). Made clear damage indication and custom death logic.

Currently, working on basic gamemodes, what they gonna be and gameloop.

I wish you good luck! Enjoy screenshots&memes from our OST composer!

#gamedev #indiegamedev
November 16, 2025 at 6:27 PM
Vitayu!
Update on Voyi and devlogs.

Work on the UI and Health is going fine, also added a new intro!
More details are in the comment section.

+I am working on my devlogs format. I want to start making YouTube videos as I'll have more freedom, but will it be fine with you?

#gamedev #indiegamedev
November 10, 2025 at 12:49 AM
Vitayu!

Tomorrow will be a devlog (I mean, it is today already, not tomorrow).

Made a custom splash screen for Voyi.

See you after a short nap and good luck!

#gamedev #indiegamedev
November 9, 2025 at 1:35 AM
Vitayu
SO, I am back, at least I hope.
Studies got me a bit too strong for this month. I had no time or power to properly work on the game, after a daily cycle of "wake up -> 12 hours of work -> sleep".

Enjoy your time!
Soundtrack: soundcloud.com/k3y9lgvztd0o...

#gamedev #indiegamedev #soundtrack
November 4, 2025 at 1:04 PM
Vitayu!
Post sickness news on Voyi development.

I believe this is the last page on a chapter of basic AI development.
Had to rework Combat AI a bit, but it is more flexible than what it was once, allowing complex hierarchies between arms.

Good luck and stay healthy! :P

#gamedev #indiegamedev
October 5, 2025 at 9:24 PM
Vitayu!
Development news on Voyi.

It seems that I need a bit more time to finish basic AI.
Yet, Patroling and Wandering options were added. Also improved bots navigation so they do less friendly fire and act more tactical. F.e. surround their target.

See you next time!

#gamedev #indiegamedev
September 21, 2025 at 7:34 PM
Vitayu!
A bonus beside development news of Voyi.

Uploaded another piece of sountrack, while was working on the game: soundcloud.com/k3y9lgvztd0o...

This Sunday there should be an actual devlog.

By then I wish you a good luck and have a great day!

#gamedev #indiegamedev #music #SoundCloud
September 19, 2025 at 1:58 PM
Vitayu!
News on Voyi development.

This time, I've worked primarly, on AI. I want to add more lobby settings, add 2 more possible behaviors and adress some AI shortsights.

However, as I don't have much to show on that.
So, I'll show changes on day cycles and maps.

#gamedev #indiegamedev
September 14, 2025 at 5:35 PM
Vitayu!
I am back with more news on Voyi development.

After exiting 2 weeks long limbo of optimizing AI then Physics, AI, Limbs, Physics... and so on where after each cycle I got +1 active bot at a time, until Render became an issue.

So, I am going back to work.
Good luck!

#gamedev #indiegamedev
September 7, 2025 at 4:15 PM
Vitayu!
New devlog on Voyi.

The basic navigation for the AI was added.
Currently, working on optimizations as it is... bad, with 5+ bots.
Also, I want to add more parmeters, so it may help with gameplay depth.
So I'll continue to work on that.

I wish you a great day!

#gamedev #indiegamedev
August 24, 2025 at 7:36 PM
Vitayu!
An update on Voyi.

Finished working with a basic Combat agent for AI.
Now it can not only properly use inputs and control arms, but read distance and use opportunity windows.

Now the task is to help them navigate and move.

#gamedev #indiegamedev
August 10, 2025 at 2:46 PM
Vitayu!
Small update on Voyi development.

Managed to implement arms controls for the AI. Their decisions are based of AI's and their limbs/equipment agressivness level and players arms positioning.

Currently working on distance reading and attack windows.

#gamedev #indiegamedev
August 9, 2025 at 7:58 PM
Vitayu!
Delayed news on Voyi.

Who would guess that multiplayer oriented mechanics will conflict with singleplayer elements of the game?

However, remodeled most of the game objects, and overhauled player physic interactions, so I can work with AI.

I wish you a good luck!

#gamedev #indiegamedev
August 7, 2025 at 4:27 PM
Vitayu!
Small update on Voyi development.

Implemented back a control zone for player to avoid collisions from inside.
I were mostly experimenting with audio and optimization.

I wish you a good day!

#gamedev #indiegamedev
July 27, 2025 at 4:01 PM
Vitayu!
Late Voyi development news.

From now on player has 4 more tools of destruction, beside a bullet and their own body mass.
Namely: Pickaxe, Sledgehammer, Battle hammer, Shovel.

Updated "Plain tower" map.
Still working on audio, but the only issue now is recording.

#gamedev #indiegamedev
July 23, 2025 at 10:32 AM
Vitayu!
Small update on Voyi development.

Implemented a tiny mechanic of kinetic impact damage.

In theory, it would allow to add throwables. For now, the only risk is random brick falling from the sky... or a wall.

#gamedev #indiegamedev
July 16, 2025 at 5:52 PM
Vitayu!
Repost of news on Voyi development. (As I messed up. Khm...)

I hope, I figured out how to implement SFX fully. Working on the framework, as some things are still uncovered.

Oh, I've also managed to fix the bug with player launch into the map ceiling from platforms.

#gamedev #indiegamedev
July 14, 2025 at 1:50 PM
Vitayu!
Small update on Voyi.

Music adaptive effects are now online. Sharing a small demo clip.
Going to work on other parts of audio from now on.

P.S. Platform boosting confuses me too.

#indiegamedev #gamedev
July 9, 2025 at 4:29 PM
Freedom from exams, I guess?

#gamedev
July 8, 2025 at 9:12 PM
Vitayu!
Being busy, but planned out a bit how audio will be implemented in the game. Also how adaptive it could be.

Not much to show, so sharing a cover art and a new soundtrack: on.soundcloud.com/FfB5qIMmvfT6...

Good luck!

#indiegamedev #gamedev #pixelart
June 29, 2025 at 9:00 PM
Vitayu!
New Voyi devlog.

With some of the free time I had, the character preset system was implemented. Now players (and me) can manage their own abominations in a simple way.

Next on the list is audio (... and current priority is to survive studies...)

#gamedev #indiegamedev
June 22, 2025 at 7:45 PM