Stanislav
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pupetone.bsky.social
Stanislav
@pupetone.bsky.social
Вітаю.
I'm a hobbyist game developer from Ukraine. Developer of Voyi.
Have a good luck and a great day!
Our reddit: https://www.reddit.com/r/Voyi/
Instagram: https://www.instagram.com/stasgorovii/profilecard/?igsh=OWh2cm9lOWVya28=
"Annoyance jumping of 1 stair" - composer
November 16, 2025 at 6:27 PM
About devlog:
I've cringed so hard as it is my first ever public narration work, but I am fine. XD

I worry if it will be fine for you, a reader, if I will start to link material outside of Bluesky as it is really hard for me to manage differently sized content with severe limitations.
November 10, 2025 at 12:49 AM
Health logic:
- Alive. They have limbs and blood, any damage with slowly affect general wellbeing. Losing some limbs is lethal.
- Animated. Undefeated until each limb is broken.
- Undead. Similar to Alive, pain affects general HP, immediately. And unlike Alive - limbs as a head are otional.
November 10, 2025 at 12:49 AM
Nice. Good luck with your project!
October 9, 2025 at 1:30 PM
I assume from other logs that you work on an FPS game.
As we see the animation from a perspective, it is fine, but the question may be how does the attack feels from a player pov.
Other than that, it looks good. Nice grab-scratch motion. I wonder if there will be attack variations?
October 9, 2025 at 10:58 AM
Small note, as I couldn't fit it.
So far 10 bots in game seems to be fine and I assume there may be more with better hardware.

I've put the render issue in my backlog to be done right after 1st version of the game launch as it needs more planning and overhauls.
September 7, 2025 at 4:18 PM
Hey :D
The movements are ragdoll based.
I would not say it is hard to play, but it definitely gives more parameters to keep in mind.
September 3, 2025 at 12:33 PM
Tasty
August 30, 2025 at 2:11 PM