I'm a hobbyist game developer from Ukraine. Developer of Voyi.
Have a good luck and a great day!
Our reddit: https://www.reddit.com/r/Voyi/
Instagram: https://www.instagram.com/stasgorovii/profilecard/?igsh=OWh2cm9lOWVya28=
I've cringed so hard as it is my first ever public narration work, but I am fine. XD
I worry if it will be fine for you, a reader, if I will start to link material outside of Bluesky as it is really hard for me to manage differently sized content with severe limitations.
I've cringed so hard as it is my first ever public narration work, but I am fine. XD
I worry if it will be fine for you, a reader, if I will start to link material outside of Bluesky as it is really hard for me to manage differently sized content with severe limitations.
- Alive. They have limbs and blood, any damage with slowly affect general wellbeing. Losing some limbs is lethal.
- Animated. Undefeated until each limb is broken.
- Undead. Similar to Alive, pain affects general HP, immediately. And unlike Alive - limbs as a head are otional.
- Alive. They have limbs and blood, any damage with slowly affect general wellbeing. Losing some limbs is lethal.
- Animated. Undefeated until each limb is broken.
- Undead. Similar to Alive, pain affects general HP, immediately. And unlike Alive - limbs as a head are otional.
As we see the animation from a perspective, it is fine, but the question may be how does the attack feels from a player pov.
Other than that, it looks good. Nice grab-scratch motion. I wonder if there will be attack variations?
As we see the animation from a perspective, it is fine, but the question may be how does the attack feels from a player pov.
Other than that, it looks good. Nice grab-scratch motion. I wonder if there will be attack variations?
So far 10 bots in game seems to be fine and I assume there may be more with better hardware.
I've put the render issue in my backlog to be done right after 1st version of the game launch as it needs more planning and overhauls.
So far 10 bots in game seems to be fine and I assume there may be more with better hardware.
I've put the render issue in my backlog to be done right after 1st version of the game launch as it needs more planning and overhauls.
The movements are ragdoll based.
I would not say it is hard to play, but it definitely gives more parameters to keep in mind.
The movements are ragdoll based.
I would not say it is hard to play, but it definitely gives more parameters to keep in mind.