pseudoludo.bsky.social
pseudoludo.bsky.social
@pseudoludo.bsky.social
Reposted by pseudoludo.bsky.social
i think often about this discussion between Yoshiyuki Tomino and Hideaki Anno. it's one of the funniest ways anyone has ever talked about restraint vs self indulgence in art.
September 10, 2025 at 1:02 AM
that's the basic loop of the game done...how do you make it fun?
July 1, 2025 at 2:11 PM
This is more fun than the shooter i was gonna make #gamedev
July 1, 2025 at 10:09 AM
Reposted by pseudoludo.bsky.social
im going to make the world's first video game which is bad
June 19, 2025 at 7:51 AM
Reposted by pseudoludo.bsky.social
Treasure are so fuckin cool. They'll just directly scale up enemies like it's no big deal, and make it work
I wish I had the balls
June 7, 2025 at 5:41 AM
wanted to start somewhere. was much better in my head obviously.
January 6, 2025 at 1:59 PM
spend the whole day working, feels like a hour of progress was made. is this how really how game dev is like 🥲
December 4, 2024 at 3:43 AM
Reposted by pseudoludo.bsky.social
DEVIL BLADE REBOOT is a complete 2024 audiovisual & mechanical overhaul of a shmup Vanillaware visual designer shigatake made with STG maker software as a teen in 1996. The campaign is brief & highly replayable, the risk/reward scoring mechanics are a blast, & the 96 original is an unlockable bonus.
November 11, 2024 at 7:42 PM
Well. don't have a lot to say. But ill try to use this website more. Also this comic is alright. a little predictable, everything resolves a bit too easily. nice colors tho.
October 19, 2024 at 2:45 PM