Currently crafting a card game in Monogame. #solodev
Coder, photographer and bunch of other stuff.
Still learning how this place works.
Good job me, bug’s been there for two weeks
#devlog #solodev #gamedev #indiedev
Time to implement card game mechanics in this card game.
#devlog #solodev #indiegame #gamedev #monogame
Time to implement card game mechanics in this card game.
#devlog #solodev #indiegame #gamedev #monogame
I've got to admit that "everything is an entity" part of ECS is breaking my brain right now. On one hand, it feels obvious and natural, but designing all the needed components is a mental marathon.
#gamedev #indiedev #solodev #devlog
#devlog #indiedev #solodev #gamedev
You need to be able to disconnect emotionally from it.
This helps massively when taking on feedback and changing course if things aren't feeling right.
It's obvious, but not easy as with most things in this world
#gamedev #indiedev #indiegamedev
You need to be able to disconnect emotionally from it.
This helps massively when taking on feedback and changing course if things aren't feeling right.
It's obvious, but not easy as with most things in this world
#gamedev #indiedev #indiegamedev
#devlog #gamedev #solodev #indiedev
#visualnovel #gamedev #steam #indiegame
#visualnovel #gamedev #steam #indiegame
Now that I think about it maybe I could use this feature of lua for some animation or vfx... like a temporary corruption when System Integrity goes down.
#devlog #solodev #gamedev #indiedev
I don't want Unity or Godot. I want a nice ECS library and some sane language. So far I could think of C + Flecs + Raylib or a C# equivalent.
#gamedev #indiedev #solodev
youtu.be/hb2mMVdx1KU?...
youtu.be/hb2mMVdx1KU?...
youtu.be/xCGu5Z_vaps
#devlog #solodev #gamedev #indiedev
youtu.be/xCGu5Z_vaps
#devlog #solodev #gamedev #indiedev