Proof of Concept Bob
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proofofconceptbob.bsky.social
Proof of Concept Bob
@proofofconceptbob.bsky.social
Game developer by day and night. Sharing my process, failing and learning in public.

Currently crafting a card game in Monogame. #solodev

Coder, photographer and bunch of other stuff.
Still learning how this place works.
Yeah, but I would say that is a symptom not the cause. Certain things started leading to this, similar thing happened with music where indie is not indie anymore and now POV music is the new indie. All I’m saying is that it ain’t so simple imo. And Marvel is not being marketed as indie movies.
June 8, 2025 at 2:01 PM
But also in how many walks of life solo or indie became sort of badge of honour. I’m just wondering if putting too much value on certain labels caused this issue. Don’t get me wrong, I agree with you but I’m trying to figure out why we are having this problem.
June 8, 2025 at 1:26 PM
Time to start new tag #artisanalGame or something.

But also there are solo devs doing everything alone so are we also the bad guys here? Words are always for interpretation and meanings will change. I guess best thing is to do what you are doing and ignore labels.
June 8, 2025 at 1:01 PM
Yeah it gets complicated, words start to loose meaning. What I would consider indie and what is called indie also differs.
Idk naming is hard and does/should it matter in the long run?
I’m guilty of using solo dev tag, but being solo is my choice and should it really influence how game is judged?
June 8, 2025 at 12:51 PM
That’s such a cool idea! I love when indies collaborate. Even small things like the Stardew Valley card skin in Balatro put a smile on my face.
What you are describing sounds like a dream scenario to me.
June 8, 2025 at 12:44 PM
Did I miss some kind of solo dev brouhaha while I was sleeping, or am I just imagining things?
June 8, 2025 at 12:40 PM
Okay okay, I will remind you in few years ;D
June 8, 2025 at 12:22 PM
Let me put it this way, my current little dream is to post “y’all I am making MTG by myself and it works” in a few weeks ;)

But also in general as a gamedev I love post mortems and I’m wondering if there are things you would do differently, with hindsight being 20/20.
June 8, 2025 at 12:15 PM
I think it’s a good idea, leads to less noise. Unless cost of the card might be used after card ends up on the table like in some tcgs.
Hard to say without knowing the game more.
June 8, 2025 at 12:09 PM
I will have to do something similar soon, any wise advice?
June 7, 2025 at 3:15 PM
In this case I think that camera had great artistic vision. I love how eyes pop despite being out of focus, becoming even more of a subject in a way. Also it has strong “I was enjoying summer day, woke up from a nap and this amazing creature is what I saw” vibe. I want it on my wall!
June 2, 2025 at 2:13 AM
Obviously I don’t recommend it to do this as is for teams, but for solo dev it works. And it is closer to how git was meant to be used.
May 30, 2025 at 11:25 PM
That was my worry also, but I quickly started using one commit per future and amending “current” commit as a checkpoint system of sorts. When I start working on a task I create a commit and go from there. I did lot of work on my engine and have 5-7 commits.
May 30, 2025 at 11:23 PM
I just use git and really short text file for managing my project. 3-5 tasks in the file at a time and commits that are big enough to be easily identifiable as whole “thing I did”.
May 30, 2025 at 11:05 PM
I’m a big fan of tactical fps
sneaking thru corridors and out of nowhere emptying half of your magazine in the back of teammate in front of you out of nowhere…. Let’s just say it stops being funny after 10th time
May 28, 2025 at 10:20 AM
Any big rework like that isn't underwhelming, especially when the performance improvements are this significant! Improved performance and better memory efficiency are huge wins. Amazing job!
May 27, 2025 at 8:40 PM
Monogame for this one. I used raylib with C in the past.
May 26, 2025 at 3:59 AM