Leonard
postphysical.io
Leonard
@postphysical.io
Programmer, Game developer.
Running a small dev studio in Ukraine.
postphysical.io
Awesome tools and excellent write-up.
I'd honestly love to dive into everything you're using there.

What's your experience with HotReload? I was always apprehensive of giving it a try, due to instability/state leaks concerns, just focused on keeping my compilation times manageable instead.
November 30, 2025 at 6:56 PM
Ackchyually, refactoring is the process of restructuring existing code without altering its functionality.
February 11, 2025 at 1:03 AM
Jeans and jacket? That's crazy.
February 3, 2025 at 1:38 PM
UI designer writing proper commits? Fake as hell.
January 30, 2025 at 10:54 PM
Probably won't help, but here's the thing: once you become decent at coding and have marketable skills, you'll find yourself in a different market altogether.
it takes much longer than a year.
January 28, 2025 at 4:06 PM
Would love to connect.
Opened up DMs.
January 28, 2025 at 1:17 AM
𝐉𝐨𝐛 𝐓𝐲𝐩𝐞𝐬:
Full-time / Part-time, Contract, Remote.
Long term.
(availability for sync during studio core hours ET 12:00–15:00)

𝐄𝐱𝐩𝐞𝐜𝐭𝐞𝐝 𝐇𝐨𝐮𝐫𝐬:
20–40 per week

Feel free to DM or email 𝐋𝐞𝐨𝐧𝐚𝐫𝐝@𝐭𝐫𝐞𝐥𝐥𝐢𝐬.𝐱𝐲𝐳
January 28, 2025 at 1:01 AM
𝐏𝐫𝐨𝐣𝐞𝐜𝐭: Yule
- Transitioning out of the pre-production stage.
- Mobile-first.
- Top-down ARPG.
- Multiplayer, co-op PvE.
- Inspired by Warframe.

𝐂𝐨𝐦𝐩𝐚𝐧𝐲: Trellis.
- First project for a new indie game dev studio.
- US-based.
- Fully remote.
- Self-funded.
January 28, 2025 at 1:01 AM
𝐑𝐨𝐥𝐞:
You will collaborate with producers and engineering to develop and refine combat systems, enemy behavior, balance, and player progression. You will also help with establishing and managing project documentation.

#gamedevjobs #gamedevhiring
January 28, 2025 at 1:01 AM
Jeremy Soule is basically the best producer of get-shit-done music.
January 27, 2025 at 2:35 PM
Looks excellent. Can't wait. 🫶
January 25, 2025 at 4:49 PM
I strongly recommend wrist strength training.
With both my keyboard (Moonlander) and mouse set as vertical as possible, and despite trying custom-carved wrist supports, the only thing that provided almost immediate pain relief was daily exercise with a hand grip and Powerball.
January 13, 2025 at 9:29 AM
Tbh, I just automatically disregard any game that is made with those low poly POLYGON asset packs.
I don't think regular users really notice, though.
January 11, 2025 at 7:27 PM
Is it? Fewer polygons are always good, but you rarely get meaningful improvement by optimizing at this micro level. I'm wondering how the imposters fragment shader implementation looks—if it's still a single texture sampling operation, or more.
January 11, 2025 at 5:18 PM