Victor Careil
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phyronnaz.bsky.social
Victor Careil
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine

You can DM me on discord @ phyronnaz

My blog: https://victorcareil.com/
I got tired of Unreal's debug drawing performance, so I made my own system today.

Drawing +50M points just works now :)

If you want to use it: github.com/VoxelPlugin/...
August 27, 2025 at 5:21 PM
We've made Property History free & open source!

You can use it to quickly see the history of any property in Unreal

github.com/VoxelPlugin/...
August 25, 2025 at 2:48 PM
Property History is out!

Quickly see the history of any property in Unreal Engine
July 12, 2025 at 1:04 PM
Just another talk from @flassari.bsky.social at Unreal Fest
June 4, 2025 at 7:36 PM
How to make a cave in Voxel Plugin under 2 min

If you are in Orlando I can do live demos!
May 31, 2025 at 3:55 PM
In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow

In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can!

Here I'm making a simple cave with 3 meshes
October 24, 2024 at 12:01 PM
Voxel Plugin 2 will support runtime nanite & nanite tessellation. You'll be able to paint any material, anywhere.

Coming early next year!
October 17, 2024 at 9:16 PM