Victor Careil
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phyronnaz.bsky.social
Victor Careil
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine

You can DM me on discord @ phyronnaz

My blog: https://victorcareil.com/
My bad, misread your post - I thought you were asking how the plugin worked 😅

We don’t have dedicated support for data tables but it could be added! Unsure what it’d do right now.
August 1, 2025 at 9:25 PM
It works by fetching the objects from the VCS history and diffing them :)
August 1, 2025 at 4:29 PM
Clair Obscur
July 4, 2025 at 4:54 AM
Yeah reusing an existing shading model might be the only thing possible here
June 26, 2025 at 5:04 PM
I wanted to, but the deadline was already passed! Maybe next year :)

And yeah the unreal rendering is extensible, but it’s not super easy haha
June 25, 2025 at 6:08 AM
Not yet, would that be useful to you? :)
June 24, 2025 at 7:17 AM
The full code is available on github and shows how to hook into the Nanite visibility buffer from a plugin: github.com/Phyronnaz/Ma...
GitHub - Phyronnaz/MaterialShaderExample: Example of how to do a material shader in Unreal Engine
Example of how to do a material shader in Unreal Engine - Phyronnaz/MaterialShaderExample
github.com
June 23, 2025 at 3:43 PM
Congrats to you & the team for getting this out!
June 7, 2025 at 7:23 AM