Victor Careil
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phyronnaz.bsky.social
Victor Careil
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine

You can DM me on discord @ phyronnaz

My blog: https://victorcareil.com/
Here we go! Let me know if you want to meet in Stockholm!
September 19, 2025 at 10:24 AM
I got tired of Unreal's debug drawing performance, so I made my own system today.

Drawing +50M points just works now :)

If you want to use it: github.com/VoxelPlugin/...
August 27, 2025 at 5:21 PM
We've made Property History free & open source!

You can use it to quickly see the history of any property in Unreal

github.com/VoxelPlugin/...
August 25, 2025 at 2:48 PM
Got my ticket for Unreal Fest Stockholm! Who's coming?
July 16, 2025 at 5:03 PM
Property History is out!

Quickly see the history of any property in Unreal Engine
July 12, 2025 at 1:04 PM
The slides from my Unreal Fest talk are now online! victorcareil.com/unreal-fest-...
June 25, 2025 at 4:31 AM
In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-mater...
June 23, 2025 at 3:43 PM
I’m at GameCamp this week, anyone else going?
June 18, 2025 at 3:25 PM
Just another talk from @flassari.bsky.social at Unreal Fest
June 4, 2025 at 7:36 PM
Voxel Plugin 2 Preview 7 now fully supports 5.6!

Find out how to install it here: docs.voxelplugin.com/getting-star...
June 3, 2025 at 3:36 PM
How to make a cave in Voxel Plugin under 2 min

If you are in Orlando I can do live demos!
May 31, 2025 at 3:55 PM
My talk “Lessons From a Plugin Developer: How to Extend UE When You’re Not Epic” has been accepted at Unreal Fest Bali!

This is the first time I'm doing a public talk like this - should be fun :)
May 2, 2025 at 11:01 PM
See you soon!
April 5, 2025 at 10:47 AM
Goodbye San Francisco! GDC was a blast. I met so many amazing & brilliant people.

Next up is Unreal Fest Orlando, and then maybe Bali. Let me know if you’re planning to be there!
March 23, 2025 at 11:58 PM
If you are using Visual Studio with Resharper or another tool replacing Intellisense:

Setting 'Disable Intellisense' to True is _not_ enough, you also need to set 'Disable Database' to True

This made VS sooooo much faster for me 😅
March 2, 2025 at 6:01 PM
I've updated my open-source container library for Unreal

Seems to still be much faster than the stock Unreal containers :)

#ue5 #gamedev #indiedev
February 12, 2025 at 7:06 AM
In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow

In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can!

Here I'm making a simple cave with 3 meshes
October 24, 2024 at 12:01 PM
Voxel Plugin 2 will support runtime nanite & nanite tessellation. You'll be able to paint any material, anywhere.

Coming early next year!
October 17, 2024 at 9:16 PM
I'm open-sourcing Voxel Plugin's Core!

This includes a lot of utilities we use to make high performance code on top of Unreal, such as a TMap alternative that's roughly 2x faster.

A ton of editor helpers are also included :)

github.com/VoxelPlugin/...
January 15, 2024 at 3:53 PM