Fran García
phrancis.bsky.social
Fran García
@phrancis.bsky.social
Lead VFX Artist @Heart Machine
Hyper Light Breaker, Blade Runner, Solar Ash, Godfall, Assassins Creed, Red Dead Redemption, Gears of War, Castlevania

https://www.artstation.com/phrancisco
Pinned
My reel is older than the sun and I worked on many more projects. But, to this day, what people remember the most about my work is what I did for #Castlevania Lords of Shadow 2

#gamedev #realtimevfx

youtu.be/GVWZGtUV5Ps?...
VFX Demo Reel by Francisco García-Obledo
YouTube video by Francisco Garcia-Obledo
youtu.be
Reposted by Fran García
no shade to the excellent people over at Arc but they really should've gone with my pitch for the Twins announcement. HUGE MISTAKE
August 15, 2025 at 4:50 PM
Reposted by Fran García
The launch date trailer is now out for Skin Deep: www.youtube.com/watch?v=4SvX...

You can also get the demo here: store.steampowered.com/app/301280/S...
SKIN DEEP | Coming to PC April 30
YouTube video by Annapurna Interactive
www.youtube.com
February 24, 2025 at 7:28 PM
Reposted by Fran García
Some of our team will be at Game Developers Conference! If you see us around SF, say hi! (alsobuywishlistourgames)
March 12, 2025 at 9:42 PM
Reposted by Fran García
So stoked to get to finally share - I'm traveling to The Netherlands in April to deliver a joint talk on the procedural generation tech I co-developed with my supervisor during my time at @heartmachine.bsky.social, for EPC! @everythingproc.bsky.social
March 12, 2025 at 10:54 PM
Reposted by Fran García
We are now on Patreon.

We've been making titles we are extremely proud of for 10 years now, and we want to make sure we can stick around another 10. We hope that you enjoy the content and inside access that we’ll be providing here. Thank you so much for your support.
www.patreon.com/c/heartmachi...
Get more from Heart Machine on Patreon
Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!
www.patreon.com
December 24, 2024 at 5:03 PM
Reposted by Fran García
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
November 23, 2024 at 10:59 PM
Reposted by Fran García
I just got laid off.

Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay.

Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker.

All info here: tinyurl.com/3ccdcmdc

#gamedevjobs
Sol Brennan - Heart Machine | LinkedIn
A highly enthusiastic technical artist with a strong interest in rigging and animation… · Experience: Heart Machine · Education: University of Abertay Dundee · Location: Vashon · 500+ connections on LinkedIn. View Sol Brennan’s profile on LinkedIn, a professional community of 1 billion members.
www.linkedin.com
November 19, 2024 at 9:07 PM
This breakdown is the result of a test I took long time ago where I met Alan Lee, the guy who changed the course of my career. For some time I was known by the watermelon guy (I was hired at #Rockstar and assigned the task of breaking vegetables because of this)
#vfx
www.artstation.com/artwork/WPGzG
FX - Watermelon explosion breakdown, Francisco Garcia-Obledo Ordoñez
FXs breakdown of this video: https://www.youtube.com/watch?v=gc7m8...
www.artstation.com
October 27, 2024 at 10:11 PM
Reposted by Fran García
Base Player Skin, Blu Species for Hyper Light Breaker by @heartmachine.bsky.social! Concept @iramos.bsky.social, Art Direction by Alx Preston, Rig @wuffles.bsky.social & @blakboks.bsky.social, Action Pose @afraux.bsky.social & myself #characterart #gameart #gamedev #stylized #hyperlightbreaker
October 25, 2024 at 3:19 PM
During my time at @tuatara.bsky.social I had the pleasure to work on #SolarAsh from @heartmachine.bsky.social on many different kind of VFXs. This one is a sneak peak of some combat VFXs for the game. Kudos to @klemen.bsky.social and Thomas from Tuatara
#gamedev
www.artstation.com/artwork/3qvelm
SOLAR ASH - Combat VFX, Tuatara Games
Tuatara was responsible for the creation of a whole suite of VFX for combat and enemies in close collaboration with Heart Machine. A large emphasis was put on anticipation and readability of various a...
www.artstation.com
October 26, 2024 at 1:32 PM
Maybe the most known VFX I’ve ever done. Because of my past as an art generalist, when I moved to VFX in 2005, most the techniques had to be basic and relied more on inventive than nothing. Guys at BioWare told me they took it as reference for DA ❤️
#gamedev #vfx
www.artstation.com/artwork/2qqRA
FX - Real Time Teleport breakdown, Francisco Garcia-Obledo Ordoñez
FX used in Castlevania Lords of Shadow 2 when Dracula teleports. Software used: - 3ds Max 2014 - Photoshop CS6 - After Effects CS6 Song - Thomas Newman - "Power Of Denial" (American Beauty Soundtrack)...
www.artstation.com
October 26, 2024 at 1:27 PM
Here is another breakdown of how I tackled the ocean of the iconic Gridlock’s map on Gears 4. It’s less fancy than a code based technique but hey, it worked :-)
#gamedev #shader #realtimevfx
www.artstation.com/artwork/0n0zyG
Gears 4 - Gridlock's ocean VFX breakdown, Francisco Garcia-Obledo Ordoñez
It's been long since I publish a breakdown. This is something I made back in 2016 when working at @splashdamage on #Gears4. I had the opportunity to work on the water of this franchise iconic map, Gri...
www.artstation.com
October 26, 2024 at 1:20 PM
Some time ago I shared the process I followed for creating the blood on #AssassinsCreed 3 Remaster. Thanks to 80lv for publishing it

#gamedev #realtimevfx

80.lv/articles/001...
Making Blood VFX in Assassin's Creed 3
Francisco Garcia-Obledo shared the way he and his colleagues improved the blood in Assassin's Creed 3 Remastered.
80.lv
October 26, 2024 at 9:04 AM
My reel is older than the sun and I worked on many more projects. But, to this day, what people remember the most about my work is what I did for #Castlevania Lords of Shadow 2

#gamedev #realtimevfx

youtu.be/GVWZGtUV5Ps?...
VFX Demo Reel by Francisco García-Obledo
YouTube video by Francisco Garcia-Obledo
youtu.be
October 26, 2024 at 9:03 AM
Reposted by Fran García
Base Player Skin, Tanu Species for #HyperLightBreaker by @heartmachine.bsky.social! Concept @iramos.bsky.social, Art Direction by Alx Preston, Rig @wuffles.bsky.social, Action Pose @fazwaz.bsky.social & myself #characterart #gameart #gamedev #stylized
October 25, 2024 at 3:32 PM
Reposted by Fran García
For a full breakdown of our environment art process and workflow on Hyper Light Breaker, check out our latest dev blog post

store.steampowered.com/news/app/153...
October 23, 2024 at 8:13 PM
Reposted by Fran García
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
April 28, 2023 at 12:05 AM